GLOSSARY
glitch
A type of suppression that suppresses game events on a specific channel within a 16 block radius. Can be used for update suppression, block protection, and item shadowing. Works in version 1.20-1.21.0 but will break on reload before 1.20.2. Sound suppressors rely on a TES between a calibrated sculk sensor and another tile entity which has at least 4 orientations (sculk sensor data goes into other block entity). The data of the sculk sensor will still actively listen for game events, but when it detects one, it will attempt to set the block state “sculk sensor phase” to “cooldown”, which will cause an exception (IAE) because only sculk sensors have this block state.
声音抑制/抑制器