1.12.2
Browse technical Minecraft terms, definitions, and translations across 12 languages.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Async Observer | 1.12.2 | — | |
| Axis Aligned Bounding Box | AABB | — | |
| AND-Gate | — | ||
| Array | — | ||
| Aligner | — | ||
| AND-Gate | Slimestone term. Usually refers to the AND-gate in flying machines. | — | |
| Accessible | — | ||
| Accessible Box Loader | Storage tech term. Refers to Box Loaders where you can access the box it's loading | — |
1.12.2
Slimestone term. Usually refers to the AND-gate in flying machines.
Storage tech term. Refers to Box Loaders where you can access the box it's loading
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Blockstate palettes | 1.12.2 | — | |
| Bounding Box (aka Axis Aligned Bounding Box) | — | ||
| Breadth First Search | BFS | — | |
| Bartering Farm | — | ||
| Basalt Farm | — | ||
| Breeder | A contraption that breeds mobs. | — | |
| Bridge Maker | — | ||
| Bomber | Slimestone term. Refers to small TNT dupers with movable stations to clear an area. | — | |
| Bedrock Breaking/Breaker | — | ||
| Bedrock-less | Usually used to describe wither cages without bedrock. | — | |
| Biome | — | ||
| Block 36 (aka Moving Piston) | B36 | — | |
| Block Entity (aka Tile Entity) | — | ||
| Block Event | BE | — | |
| Block Event Delay/Depth | BED | Usually refers to piston updating other pistons in a chain reaction within a single game tick. Since pistons activate during the block event phase of the tick (kind of) and things execute in the order they are scheduled, having something be activated by a piston that was updated by a chain of three other pistons before it (BED 3) will always happen before something that was activated by a BED 5 event. | — |
| Block Stream | — | ||
| Block Stream Merger | — | ||
| Block Tick (aka Tile Tick) | — | ||
| Block Update Detector | BUD | A device that has something happen when it receives an update. | — |
| Border Load | — | ||
| Boat Capturing | Refers the act of capturing entities with boats for further processing. | — | |
| Boat Looting | Refers to a mob killing method by capturing the mobs with boats to remove from mob cap and killing afterwards. | — | |
| Bone Meal | BM | Plant fertilizer. | — |
| Bortal | — | ||
| BUD Line | — | ||
| B36 TNT | Refers to a blast chamber component that shields item entities from explosion damage by enclosing the TNT entity into a moving block. | — | |
| Blast Chamber | — | ||
| Batcher | Storage tech term. Refers to a contraption that groups item entities together before periodically releasing them into a waterstream or iceline. | — | |
| Blacklister | Storage tech term. | — | |
| Blocker | Storage tech term. | — | |
| Blockerless | Storage tech term. | — | |
| Box Blacklister | Storage tech term. Separates boxes based on if the first item of the input box matches an item set. | — | |
| Box Comparer | Storage tech term. Refers to a contraption that takes two boxes as input, and compares them by signal strength. A Box comparer normally has dedicated outputs for the fuller and less full boxes. | — | |
| Box Detection | Storage tech term. Usually used as a way to tag Loaders and Box Displays that restart themselves when boxes come in and they were previously empty. | — | |
| Box Display | Storage tech term. Refers to a contraption that displays a shulker box and has some or all of the following features: a button to dispense a new box, breaking of the box when it empties, automatically dispensing a new box when the old one is broken, storage for new shulker boxes, access to said storage, and some others, like hopper locking and not hiding boxes from the player in inaccessible inventories (called no buffer). | — | |
| Box Grouper | Storage tech term. | — | |
| Box Loader | Storage tech term. A contraption that fills a shulkerbox with items and then breaks the shulkerbox. | — | |
| Box Merger | Storage tech term. Refers to a contraption that takes 2 boxes as input, and merges them into one. Mergers can work of mixed boxes, however most mergers assume that both boxes only contain one itemtype and are often used in conjunction with Splitters. | — | |
| Box Processor | Storage tech term. | — | |
| Box Separator | Storage tech term. Refers to a contraption that takes boxes as input and separates them into different outputs based on their contents. This could for example be a contraption that takes single item-type boxes and has different outputs for boxes with 16-stackables and 64-stackables based on their content. | — | |
| Box Sorter | Storage tech term. Refers to a contraption that takes in boxes of a single item-type, takes the first item out and assigns the box to a storage Slice that matches the filter of that item. | — | |
| Box Splitter | Storage tech term. Refers to a contraption that takes a Mixed Box as input and unloads the box into one box per item type. | — | |
| Box Unloader | Storage tech term. A contraption that removes item contents from a shulkerbox. | — | |
| Box Yeet | Storage tech term. Refers to destroying a shulker box to unload the items inside. | — | |
| Bufferless | Storage tech term. | — | |
| Bulk (Storage) | Storage tech term. At it's simplest, a bulk storage is just a system that stores a lot of items, usually a single type per module and in box form. | — | |
| Balloon Oak | A fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. However, it is also sometimes being referred as the fancy oak itself. | — |
1.12.2
A contraption that breeds mobs.
Slimestone term. Refers to small TNT dupers with movable stations to clear an area.
Usually used to describe wither cages without bedrock.
Usually refers to piston updating other pistons in a chain reaction within a single game tick. Since pistons activate during the block event phase of the tick (kind of) and things execute in the order they are scheduled, having something be activated by a piston that was updated by a chain of three other pistons before it (BED 3) will always happen before something that was activated by a BED 5 event.
A device that has something happen when it receives an update.
Refers the act of capturing entities with boats for further processing.
Refers to a mob killing method by capturing the mobs with boats to remove from mob cap and killing afterwards.
Plant fertilizer.
Refers to a blast chamber component that shields item entities from explosion damage by enclosing the TNT entity into a moving block.
Storage tech term. Refers to a contraption that groups item entities together before periodically releasing them into a waterstream or iceline.
Storage tech term.
Storage tech term.
Storage tech term.
Storage tech term. Separates boxes based on if the first item of the input box matches an item set.
Storage tech term. Refers to a contraption that takes two boxes as input, and compares them by signal strength. A Box comparer normally has dedicated outputs for the fuller and less full boxes.
Storage tech term. Usually used as a way to tag Loaders and Box Displays that restart themselves when boxes come in and they were previously empty.
Storage tech term. Refers to a contraption that displays a shulker box and has some or all of the following features: a button to dispense a new box, breaking of the box when it empties, automatically dispensing a new box when the old one is broken, storage for new shulker boxes, access to said storage, and some others, like hopper locking and not hiding boxes from the player in inaccessible inventories (called no buffer).
Storage tech term.
Storage tech term. A contraption that fills a shulkerbox with items and then breaks the shulkerbox.
Storage tech term. Refers to a contraption that takes 2 boxes as input, and merges them into one. Mergers can work of mixed boxes, however most mergers assume that both boxes only contain one itemtype and are often used in conjunction with Splitters.
Storage tech term.
Storage tech term. Refers to a contraption that takes boxes as input and separates them into different outputs based on their contents. This could for example be a contraption that takes single item-type boxes and has different outputs for boxes with 16-stackables and 64-stackables based on their content.
Storage tech term. Refers to a contraption that takes in boxes of a single item-type, takes the first item out and assigns the box to a storage Slice that matches the filter of that item.
Storage tech term. Refers to a contraption that takes a Mixed Box as input and unloads the box into one box per item type.
Storage tech term. A contraption that removes item contents from a shulkerbox.
Storage tech term. Refers to destroying a shulker box to unload the items inside.
Storage tech term.
Storage tech term. At it's simplest, a bulk storage is just a system that stores a lot of items, usually a single type per module and in box form.
A fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. However, it is also sometimes being referred as the fancy oak itself.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Chunk Manipulation | — | ||
| Chunk Population | 1.12.2 | — | |
| Chunk Swap | 1.12.2 | — | |
| Cluster | 1.12.2 | — | |
| ClassCastException | CCE | — | |
| ConcurrentModificationException | CME | — | |
| Congruential Generator | — | ||
| Carpet Duping/Duper | — | ||
| Chunk Loader | — | ||
| Chunk Loader Line | — | ||
| Cobblestone Farm | — | ||
| Concrete Converter | — | ||
| Concrete Factory | Refers to a contraption that converts concrete powder duped from a gravity block duper to concrete and destroys the concrete. | — | |
| Ceiling Placer | Slimestone term. | — | |
| Chunk | — | ||
| Chunk Section | — | ||
| Chunk Tick | CT | — | |
| Chunk Ticket | — | ||
| Collection | Usually refers to a component that collects the item drops. | — | |
| Comparator Update | — | ||
| Comparator Update Detector (aka Tile Entity Update Detector) | CUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | — |
| Conversion | — | ||
| Conveyor | Usually refers to a contraption that conveys a block or entity. | — | |
| Crafter | — | ||
| Crosstalk | A term used for when 2 tiled Slices are interfering with each other in any situation. | — | |
| Cyclical | cyc | — | |
| {count} tick | {count}t | {count} amount of game ticks. | — |
| {count}-Wide AB Tileable | {count}wABt | An extension of {count}-Wide tileable, but where a solution has been provided by the author on how to put 2 Slices of the same system next to each other, by moving/editing some components within the system. The capital letters ( AB, or ABC, or ABCD, ... ) annotate how the slices are tiled, and how many versions of the slice exist to achieve a result. | — |
| {count}-Wide Tileable | {count}wt | Annotates the width of a slice, and whether or not you can build them right next to each other. There are systems that are 1 wide, but you can't put 2 next to each other due to Crosstalk, so they don't get this annotation. Sometimes they are {count}-Wide AB Tileable instead. | — |
| Cast (Update) Suppression (aka CCE Suppression/Shulker Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | — | |
| CCE Box | — | ||
| CCE Suppression (aka Cast (Update) Suppression/Shulker Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | — | |
| Corner Portal | Refers to the nether portal setup where entities passing through ends up in lazy chunk. | — | |
| Color Swapping/Swapper | A contraption or feature of a gravity block duper that can swap out the duped gravity blocks. | — | |
| Cart Based Box Unloader | — | ||
| Cart Yeet | Refers to destroying a minecart to unload the items inside. | — | |
| Chest Hall | Specifically for slices | — | |
| Crafter (Box) Loader | Storage tech term. Refers to Box loaders with crafters in it. | — | |
| Crafting Station | — | ||
| Corner Retraction | Tree farming term. Refers to a type of bottom log processing for big spruce tree farms by removing the corner log first in gt0 to allow sapling planting at that spot. | — | |
| Cross Bone Meal | XBM | Tree farming term. Asynchronous application of bone meal to a sapling with multiple dispensers, usually used to differentiate from synced bone meal | — |
1.12.2
1.12.2
1.12.2
Refers to a contraption that converts concrete powder duped from a gravity block duper to concrete and destroys the concrete.
Slimestone term.
Usually refers to a component that collects the item drops.
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
Usually refers to a contraption that conveys a block or entity.
A term used for when 2 tiled Slices are interfering with each other in any situation.
{count} amount of game ticks.
An extension of {count}-Wide tileable, but where a solution has been provided by the author on how to put 2 Slices of the same system next to each other, by moving/editing some components within the system. The capital letters ( AB, or ABC, or ABCD, ... ) annotate how the slices are tiled, and how many versions of the slice exist to achieve a result.
Annotates the width of a slice, and whether or not you can build them right next to each other. There are systems that are 1 wide, but you can't put 2 next to each other due to Crosstalk, so they don't get this annotation. Sometimes they are {count}-Wide AB Tileable instead.
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
Refers to the nether portal setup where entities passing through ends up in lazy chunk.
A contraption or feature of a gravity block duper that can swap out the duped gravity blocks.
Refers to destroying a minecart to unload the items inside.
Specifically for slices
Storage tech term. Refers to Box loaders with crafters in it.
Tree farming term. Refers to a type of bottom log processing for big spruce tree farms by removing the corner log first in gt0 to allow sapling planting at that spot.
Tree farming term. Asynchronous application of bone meal to a sapling with multiple dispensers, usually used to differentiate from synced bone meal
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Depth-First Search | DFS | — | |
| Dynamic Programming | DP | — | |
| Decoder | In computational redstone, it's sometimes used to mean increasing the size of a base, bin to hex, for example, see Transcoder. | — | |
| Dragon Killer/Slayer | — | ||
| Data Update Detector (aka Comparator Update Detector) | DUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | — |
| Directional | dir | A contraption is said to be directional if it exhibits a different behavior when rotated or mirrored. This is usually caused by some internal component being directional itself, which in turn is most often caused by update order: each components notifies its neighbors of the update in a set order (for example, negative to positive z first, then negative to positive y, then x). There are also other causes of directionality. | — |
| Down Acceleration | — | ||
| Drops (aka Item Drops) | — | ||
| Drops Per Hour | DPH | — | |
| Dust Updateless | Some contraptions are not Dustless, but the dust they use does not get updated (does not change ss). This can be because it is either used to steadily power a component, or because it's used by redirecting it, but not changing ss. Redirecting dust is really lag friendly, as lag usage goes. These terms are therefore often used interchangeably. | — | |
| Dustless | DL | Usually refers to dust update-less contraption, but it can also be used to state the absence of redstone dust within a contraption. | — |
| Dropper Line | A line of droppers to transport items fast. | — | |
| Dynamic | — | ||
| Double Piston Extender | DPE | — | |
| Despawn Looting | — | ||
| Decoder | A storage tech term. Refers to a contraption that translates code or data to item, like an encoded storage hall, the inverse of an Encoder, or one that translates code into user-readable information, like a display. | — | |
| Deserializer | In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder. | — | |
| Dropper Speed | Storage tech term. Similar to Hopper speed, but less frequently used. Refers to the speed at which items are processed in a dropper when clocked at the minimum interval (1 item every 4gt). Usually written as an integer or fraction (e.g. "3x or 1/2x dropper speed"). 1x Dropper speed is equal to 2x Hopper speed. | — | |
| Dark Oak | Doak | — |
In computational redstone, it's sometimes used to mean increasing the size of a base, bin to hex, for example, see Transcoder.
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
A contraption is said to be directional if it exhibits a different behavior when rotated or mirrored. This is usually caused by some internal component being directional itself, which in turn is most often caused by update order: each components notifies its neighbors of the update in a set order (for example, negative to positive z first, then negative to positive y, then x). There are also other causes of directionality.
Some contraptions are not Dustless, but the dust they use does not get updated (does not change ss). This can be because it is either used to steadily power a component, or because it's used by redirecting it, but not changing ss. Redirecting dust is really lag friendly, as lag usage goes. These terms are therefore often used interchangeably.
Usually refers to dust update-less contraption, but it can also be used to state the absence of redstone dust within a contraption.
A line of droppers to transport items fast.
A storage tech term. Refers to a contraption that translates code or data to item, like an encoded storage hall, the inverse of an Encoder, or one that translates code into user-readable information, like a display.
In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder.
Storage tech term. Similar to Hopper speed, but less frequently used. Refers to the speed at which items are processed in a dropper when clocked at the minimum interval (1 item every 4gt). Usually written as an integer or fraction (e.g. "3x or 1/2x dropper speed"). 1x Dropper speed is equal to 2x Hopper speed.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Encoder | In computational redstone, this sometimes refers to decreasing the size of the base used in the code: for example hex to bin. see Transcoder. | — | |
| Elytra Cannon (aka Player Cannon) | — | ||
| Efficiency | Usually refers to how efficient a contraption is utilised, like the area efficiency of an ice farm. | syn:Return Rate | |
| Efficiency (aka Return Rate) | Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency. | — | |
| Enderman | — | ||
| Entity Loaded | — | ||
| Entity Processing | As an adjective | — | |
| Entity Update | EU | — | |
| Experience | XP | — | |
| Encoded | Storage tech term. A system is said to be encoded when a signal in the form of a code is used to decide the fate of items or boxes. In broader terms, it refers to systems that use codes to transfer instructions. Codes can be a Binary signal, a Hexadecimal signal or, less often, octal or quaternary, with either multiple or single digits. | — | |
| Encoder | Storage tech term. Refers to a contraption that translates items into a code, where code can be any sort of signal in any base (bin, hex, other less used ones) or other codes (block event delay), or a contraption that translates a player input (say a selection panel) into code. | — |
In computational redstone, this sometimes refers to decreasing the size of the base used in the code: for example hex to bin. see Transcoder.
Usually refers to how efficient a contraption is utilised, like the area efficiency of an ice farm.
Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency.
As an adjective
Storage tech term. A system is said to be encoded when a signal in the form of a code is used to decide the fate of items or boxes. In broader terms, it refers to systems that use codes to transfer instructions. Codes can be a Binary signal, a Hexadecimal signal or, less often, octal or quaternary, with either multiple or single digits.
Storage tech term. Refers to a contraption that translates items into a code, where code can be any sort of signal in any base (bin, hex, other less used ones) or other codes (block event delay), or a contraption that translates a player input (say a selection panel) into code.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Falling Swap | 1.12.2 | — | |
| Fifo (aka Shift Register) | — | ||
| Flower Farm | — | ||
| Fortress Farm | — | ||
| Floor Placer | Slimestone term. | — | |
| Falling Block | — | ||
| Farm | Machines for the production of resources in particular | — | |
| Faster Than Light | FTL | Usually refers to pearl cannon where the pearl transports faster than the speed of light. | — |
| Filtered | — | ||
| Flying Machine | FM | — | |
| Force Load | — | ||
| Frames Per Second | FPS | A measure of how many frames a client is able to process each second. This is similar to, but independent of TPS, which denotes server-side performance. | — |
| Folding DPE | A double piston extender that pushes another sticky piston in from the side, usually used in 0-tick redstone contraptions to move blocks over two blocks as fast as possible. | — | |
| Float Alignment | — | ||
| Fill (Level) (Box) Sorter | Storage tech term. Refers to a Box Separator that has different outputs based on how full the box is, usually Empty / Full / Partial. IsEmpty is a Fill Sorter that only has outputs for empty and not-empty ( Full / Partial ) IsFull is a Fill Sorter that only has outputs for full and not-full ( Empty / Partial ) | — | |
| Filtered Loader | Storage tech term. A Loader combined with an item filter that fills a box with just one item type. | — | |
| First box placement | Storage tech term, refers to a feature of a contraption (usually box unloader or box display) that automatically places the first box. | — | |
| Fixed Sorter | Storage tech term. Short for fixed type item sorter: a sorter that filters out one single item type and can't be changed without manual intervention. | — | |
| Full Item Stack | A stack of items up to 64 or 16 items depending on item type | — | |
| Full Speed (Box) Loader | Storage tech term. Box Loader tht loads boxes without pausing during box replacement. | — | |
| Fully Hopper-Locked | FHL | — | |
| Furnace Array | — |
1.12.2
Slimestone term.
Machines for the production of resources in particular
Usually refers to pearl cannon where the pearl transports faster than the speed of light.
A measure of how many frames a client is able to process each second. This is similar to, but independent of TPS, which denotes server-side performance.
A double piston extender that pushes another sticky piston in from the side, usually used in 0-tick redstone contraptions to move blocks over two blocks as fast as possible.
Storage tech term. Refers to a Box Separator that has different outputs based on how full the box is, usually Empty / Full / Partial. IsEmpty is a Fill Sorter that only has outputs for empty and not-empty ( Full / Partial ) IsFull is a Fill Sorter that only has outputs for full and not-full ( Empty / Partial )
Storage tech term. A Loader combined with an item filter that fills a box with just one item type.
Storage tech term, refers to a feature of a contraption (usually box unloader or box display) that automatically places the first box.
Storage tech term. Short for fixed type item sorter: a sorter that filters out one single item type and can't be changed without manual intervention.
A stack of items up to 64 or 16 items depending on item type
Storage tech term. Box Loader tht loads boxes without pausing during box replacement.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| General Mob Farm | GMF | — | |
| Gravity Block Duper | — | ||
| Game Tick (aka Tick) | gt | Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt). | — |
| Ghast Looting | — | ||
| Global | Storage tech term. Annotates that a signal comes from a global system ( a "brain" ), not from within a Slice. For example, one global clock could send signals to 8 slices on an interval. | — | |
| Global Output | Storage tech term. Refers to a contraption, usually a 1-wide tileable one, that has only one output for all the Slices, in contrast to one output per slice. | — |
Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt).
Storage tech term. Annotates that a signal comes from a global system ( a "brain" ), not from within a Slice. For example, one global clock could send signals to 8 slices on an interval.
Storage tech term. Refers to a contraption, usually a 1-wide tileable one, that has only one output for all the Slices, in contrast to one output per slice.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Hash | — | ||
| Hitbox (aka Axis Aligned Bounding Box) | — | ||
| Hero of the Village | HOTV | A status effect granted to the player upon defeating a raid. | — |
| Honey Slime | HS | Honey and slime blocks | — |
| Hopper Line | — | ||
| Hostile Mob Switch | — | ||
| Hostile Mobs | — | ||
| Hunger level | — | ||
| Hybrid | — | ||
| High Precision Entity Alignment | — | ||
| High Signal Strength (aka Overstacked Signal Strength) | HSS | Storage tech term. | — |
| Hopper Speed | HS | Storage tech term. Refers to the speed at which items are processed in a hopper (1 item every 8gt). Often used as a way of quantifying speed of a system in terms of how many hoppers worth of items are processed in or out. Usually written as an integer or fraction (e.g. "3x or 1/2x hopper speed"). | — |
| Hopper-Locked | Storage tech term. Used to tag contraptions that lock their hoppers when the hoppers are not needed. This is because hoppers are otherwise very laggy. | — | |
| Hybrid (Box) Loader | Refers to Box loader that puts loose items into a chest until the chest fills up, then starts filling shulker boxes with the items. | — |
A status effect granted to the player upon defeating a raid.
Honey and slime blocks
Storage tech term.
Storage tech term. Refers to the speed at which items are processed in a hopper (1 item every 8gt). Often used as a way of quantifying speed of a system in terms of how many hoppers worth of items are processed in or out. Usually written as an integer or fraction (e.g. "3x or 1/2x hopper speed").
Storage tech term. Used to tag contraptions that lock their hoppers when the hoppers are not needed. This is because hoppers are otherwise very laggy.
Refers to Box loader that puts loose items into a chest until the chest fills up, then starts filling shulker boxes with the items.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Instant falling | 1.12.2 | — | |
| Instant Scheduling (aka Instant Tile Tick) | ITT | 1.12.2 | — |
| Instant Tile Tick (aka Instant Scheduling) | ITT | 1.12.2 | — |
| IllegalArgumentException | IAE | — | |
| Ice Farm | — | ||
| Iron Farm | — | ||
| Ice Highway | — | ||
| Instant | — | ||
| Instant Wire | Refers to a contraption or wiring that can send signal instantly | — | |
| Invisible chunks(I) | 1.12.2 | — | |
| Item Drops (aka Drops) | — | ||
| Item Shadowing | — | ||
| Item Sorter | Storage tech term. | — | |
| InfiniOmen (aka OmenInfinitum) | Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect. | — | |
| ilmango | — | ||
| Item Call | Storage tech term. Refers to a device, mechanism or feature that allows the user to request items. The requested items may land in a user accessible inventory or be used to restock some component. Some systems can also use item call to automatically restock, for example from Bulk Storage. | — | |
| Item Checker | Storage tech term. Device filters shulker boxes with stackable items of the same type. Useful for set-based processing where an extra item is needed to configure an item set. | — | |
| Item Input | Storage tech term. | — | |
| Item Overflow | Storage tech term. | — | |
| Item Wanker (aka Keygen) | Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay. | — |
1.12.2
1.12.2
1.12.2
Refers to a contraption or wiring that can send signal instantly
1.12.2
Storage tech term.
Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect.
Storage tech term. Refers to a device, mechanism or feature that allows the user to request items. The requested items may land in a user accessible inventory or be used to restock some component. Some systems can also use item call to automatically restock, for example from Bulk Storage.
Storage tech term. Device filters shulker boxes with stackable items of the same type. Useful for set-based processing where an extra item is needed to configure an item set.
Storage tech term.
Storage tech term.
Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Job Site Block (aka Workstation) | Any block that a player or villager can use to produce items. | — |
Any block that a player or villager can use to produce items.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Killing Chamber | — | ||
| Keygen (aka Item Wanker) | Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay. | — |
Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Logical Gate | — | ||
| (Liquid) Sweeper | Slimestone term. Refers to a flying machine that clears out fluid within an area. | — | |
| Layout | — | ||
| Lazy Link | — | ||
| Lazy Load | — | ||
| Leafstone | Refers to a method of sending signal or update through the state change of leaves. | — | |
| Light Suppression | — | ||
| Liquid Update Detector | LUD | Refers to a device that uses liquids to detect a special set of updates, some of which can be detected with a Block Update Detector, with a Comparator Update Detector or with an observer, but some of which are exclusively detected by LUDs. After detecting the update and triggering, it usually resets the liquid to a state where it can detect an update again. | — |
| Locational | loc | A contraption is said to be locational when it exhibits different behavior when built in different locations in the world. This is almost always caused by redstone dust updates themselves being locational: the way they notify their neighbors of their updates is not consistent across locations in the world. It is also sometimes caused by the updates sent from removal of slime structure when pushing or pulling the structure with pistons. | — |
| Lazy Looting | — | ||
| Lazy Acceleration | Refers to a method of entity acceleration where entities are accelerated by explosions or collisions while remaining in lazy chunks. | — | |
| Loader | Storage tech term. | — | |
| Local | Storage tech term. Annotates that a signal comes from within a Slice, not from a global system. For example, all 8 slices have their own clock. | — | |
| Local Output (aka Slice Preservation) | Storage tech term. | — | |
| Leaf Detection | Tree farming term. Refers to a method of detecting tree growth by utlising the updates from leaves branching out from the bottom log when tree grows. | — |
Slimestone term. Refers to a flying machine that clears out fluid within an area.
Refers to a method of sending signal or update through the state change of leaves.
Refers to a device that uses liquids to detect a special set of updates, some of which can be detected with a Block Update Detector, with a Comparator Update Detector or with an observer, but some of which are exclusively detected by LUDs. After detecting the update and triggering, it usually resets the liquid to a state where it can detect an update again.
A contraption is said to be locational when it exhibits different behavior when built in different locations in the world. This is almost always caused by redstone dust updates themselves being locational: the way they notify their neighbors of their updates is not consistent across locations in the world. It is also sometimes caused by the updates sent from removal of slime structure when pushing or pulling the structure with pistons.
Refers to a method of entity acceleration where entities are accelerated by explosions or collisions while remaining in lazy chunks.
Storage tech term.
Storage tech term. Annotates that a signal comes from within a Slice, not from a global system. For example, all 8 slices have their own clock.
Storage tech term.
Tree farming term. Refers to a method of detecting tree growth by utlising the updates from leaves branching out from the bottom log when tree grows.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Mod Coder Pack | MCP | — | |
| Map Art | — | ||
| Mob Head Farm | — | ||
| Main Storage | MS | Storage tech term. | — |
| MicroTiming | — | ||
| Milliseconds Per Tick | MSPT | A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 ticks per second. MSPT is also used as a measure of how performance-intensive a contraption is by seeing how much the MSPT increases by running/loading it. | — |
| Mixed | — | ||
| Momentum | — | ||
| Motion | — | ||
| Moving Piston (aka Block 36) | — | ||
| Mixed Box | Storage tech term. Refers to a shulker box with multiple item types. | — | |
| Mixed Box Loader | Storage tech term. Refers to a Box Loader that can handle multiple itemtypes going to the same box. Fullness detection is usually done by reading that items are backing up in the container ( hopper / dropper ) feeding the box. | — | |
| Multi Box Sorter | MBS | Storage tech term. | — |
| Multi Item Sorter | MIS | Storage tech term. Refers to a type of item sorter (system) that sorts multiple item-types into a single chest or group of chests, usually used to reduce space used by single item-type sorters to group not too common items into categories. | — |
Storage tech term.
A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 ticks per second. MSPT is also used as a measure of how performance-intensive a contraption is by seeing how much the MSPT increases by running/loading it.
Storage tech term. Refers to a shulker box with multiple item types.
Storage tech term. Refers to a Box Loader that can handle multiple itemtypes going to the same box. Fullness detection is usually done by reading that items are backing up in the container ( hopper / dropper ) feeding the box.
Storage tech term.
Storage tech term. Refers to a type of item sorter (system) that sorts multiple item-types into a single chest or group of chests, usually used to reduce space used by single item-type sorters to group not too common items into categories.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Noise Map | — | ||
| Neighbor Change | NC | — | |
| Nether | — | ||
| Nether Transportation | — | ||
| Nether Tree | Refers to huge fungus. | — | |
| Network Update/Async Task | NU/AT | — | |
| Neutral mobs | — | ||
| Next Tick Entry(aka Tile Tick) | NTE | — | |
| n X | Usually refers to hopper or dropper speed in storage tech community | — | |
| N Core | In huge fungus farming community, it refers to a farm with multiple tileable cores (usually n≫1) that the player travels between planting consecutively at each one | — |
Refers to huge fungus.
Usually refers to hopper or dropper speed in storage tech community
In huge fungus farming community, it refers to a farm with multiple tileable cores (usually n≫1) that the player travels between planting consecutively at each one
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Operation Stack | — | ||
| OutOfMemoryError | OOM | — | |
| OOM (Update) Suppression | Short for OutOfMemory Suppression. A type of update suppression by filling up the memory and causing an OOM error. | — | |
| OmenInfinitum (aka infiniOmen) | Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect. | — | |
| Overstacked Signal Strength (aka High Signal Strength) | OSS | — | |
| Obsidian Condom Blast Chamber | — | ||
| Overhead | Slimestone term. Usually used for bedrock breakers, which is the amount of extra space a machine requires to move down a layer. It is usually only 1 number, which means it's the same in all directions, but can be multiple instead, usually 1 for each direction. It's the number of additional blocks that must be broken around the machine's primary breaking pattern to create a hole large enough for the machine to fit. | — |
Short for OutOfMemory Suppression. A type of update suppression by filling up the memory and causing an OOM error.
Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect.
Slimestone term. Usually used for bedrock breakers, which is the amount of extra space a machine requires to move down a layer. It is usually only 1 number, which means it's the same in all directions, but can be multiple instead, usually 1 for each direction. It's the number of additional blocks that must be broken around the machine's primary breaking pattern to create a hole large enough for the machine to fit.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Perlin Noise | — | ||
| Parallel Codes | A code is said to be parallel if the all the bits of the signal are sent through individual wires or lines This usually allows for faster and easier to use codes than Serial codes, but it tends to be more expensive and bigger. | — | |
| Pearl cannon | — | ||
| Pearl Stasis Chamber | — | ||
| Pig Cannon | — | ||
| Piston Bolt | A contraption using an array of pistons to move minecarts on specific rail setup to achieve a high movement speed. | — | |
| Player Cannon (aka Elytra Cannon) | — | ||
| Passive mob switch | — | ||
| Passive mobs | — | ||
| Perimeter | Peri | — | |
| Pistonless | Used to tag contraptions that makes no use of pistons. | — | |
| Playerless | Adjective. Usually to describe a contraption that does not require player existence to operate. | — | |
| Point Of Interest | POI | — | |
| Position | — | ||
| Post Placement (aka Shape Update) | PP | — | |
| Projectile | — | ||
| Pulse | Usually refers to a redstone signal turning on and off once. | — | |
| Pack Spawning | — | ||
| Perfect Aligner (aka 4D Aligner) | Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time). | — | |
| Pod | Usually refers to the amount of villagers in groups of 3 in an iron farm. | — | |
| Propellant | Mostly used in cannons | — | |
| Pair Assembler | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | — | |
| Pair Finder | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | — | |
| Pair Optimizer | Storage tech term. | — | |
| Pair Searcher | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | — | |
| Panel | — | ||
| PEIS | PEIS | — | |
| Peripheral | When used in storage tech, it is used to describe contraptions that are almost Storage Tech. Examples are Furnace Arrays, Brewers, Crafting stations, Autocrafters, ... | — | |
| Precision Hopper | Storage tech term. Refers to a hopper that is unlocked in the same tick as it's supposed to suck up an item. If the item entity is created in that tick, as it would be with for example timing a shulker box breaking correctly, there will be 0 physics enacted on that item. This makes it not only extremely reliable as there are no physics issues, but also might be lazy chunk compatible [Needs proof] . | — | |
| Precision Loader | Storage tech term. Refers to a Box Loader that makes use of a Precision Hopper to achieve Slice Preservation. | — | |
| Prefill | Refers to filling containers with items beforehand. | — | |
| Preplace | Refers to blocks being placed beforehand. | — | |
| Pure Box | Storage tech term. | — | |
| Push Limit Detection/Detector | PLD | A method or contraption that outputs when the input is push limited, usually used in tree farming community. | — |
A code is said to be parallel if the all the bits of the signal are sent through individual wires or lines This usually allows for faster and easier to use codes than Serial codes, but it tends to be more expensive and bigger.
A contraption using an array of pistons to move minecarts on specific rail setup to achieve a high movement speed.
Used to tag contraptions that makes no use of pistons.
Adjective. Usually to describe a contraption that does not require player existence to operate.
Usually refers to a redstone signal turning on and off once.
Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time).
Usually refers to the amount of villagers in groups of 3 in an iron farm.
Mostly used in cannons
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
Storage tech term.
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
When used in storage tech, it is used to describe contraptions that are almost Storage Tech. Examples are Furnace Arrays, Brewers, Crafting stations, Autocrafters, ...
Storage tech term. Refers to a hopper that is unlocked in the same tick as it's supposed to suck up an item. If the item entity is created in that tick, as it would be with for example timing a shulker box breaking correctly, there will be 0 physics enacted on that item. This makes it not only extremely reliable as there are no physics issues, but also might be lazy chunk compatible [Needs proof] .
Storage tech term. Refers to a Box Loader that makes use of a Precision Hopper to achieve Slice Preservation.
Refers to filling containers with items beforehand.
Refers to blocks being placed beforehand.
Storage tech term.
A method or contraption that outputs when the input is push limited, usually used in tree farming community.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Queue | — | ||
| Quarry | — | ||
| Quarry Trencher | A flying machine that makes trench by transporting blocks from terrain and destroys elsewhere, similar to a quarry. | — | |
| Quasi Connectivity | QC | The effect of quasi-powering a piston, dropper or dispenser. A good way to visualize when a block is being quasi-powering is to imagine a redstone lamp above the component. If that lamp was to be on in that location, the block is quasi-powered. Quasi-powering usually doesn't update the component being QCed, which results in the component not "realizing" it should activate or deactivate until it receives an update. For this reason, QC is often used for Block Update Detector, and people even sometimes say "BUD powered" rather than "quasi powered". | — |
| QC Detection | Tree farming term. Refers to a method of detecting tree growth by QC powering the bottom log and updating a piston below the dirt, which extends when a tree grows, thus activating the farm. | — | |
| Quad Bulk | Storage tech term. | — |
A flying machine that makes trench by transporting blocks from terrain and destroys elsewhere, similar to a quarry.
The effect of quasi-powering a piston, dropper or dispenser. A good way to visualize when a block is being quasi-powering is to imagine a redstone lamp above the component. If that lamp was to be on in that location, the block is quasi-powered. Quasi-powering usually doesn't update the component being QCed, which results in the component not "realizing" it should activate or deactivate until it receives an update. For this reason, QC is often used for Block Update Detector, and people even sometimes say "BUD powered" rather than "quasi powered".
Tree farming term. Refers to a method of detecting tree growth by QC powering the bottom log and updating a piston below the dirt, which extends when a tree grows, thus activating the farm.
Storage tech term.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Random Number Generation | RNG | Every randomized action in the game is based on a single pseudo random number generator. The generator has a reset function and a "forward function", which is called whenever a random number is required. | — |
| RNG Manipulation | Manipulate the chance of a random event happening. | — | |
| Random-Access Memory | RAM | — | |
| Read-Only Memory | ROM | — | |
| Redcoder | — | ||
| Rail Duping/Rail Duper | — | ||
| Random Tick & Climate (RTC) | — | ||
| Rates | Usually refers to the speed or amount of item drops of a contraption. | — | |
| Redstone Tick | rt | — | |
| Reload Detection/Detector | — | ||
| Render Distance | RD | — | |
| Return Rate (aka Efficiency) | Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency. | — | |
| Raid Shifting | Raid farming term. | — | |
| Raid Stacking | Raid farming term. | — | |
| Return Station | Slimestone term. | — | |
| Remote Bulk | — | ||
| Retract Through Dirt | Tree farming term. Refers to log being retracted downwards through the planting block (dirt or nylium) with pistons and being moved away | — |
Every randomized action in the game is based on a single pseudo random number generator. The generator has a reset function and a "forward function", which is called whenever a random number is required.
Manipulate the chance of a random event happening.
Usually refers to the speed or amount of item drops of a contraption.
Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency.
Raid farming term.
Raid farming term.
Slimestone term.
Tree farming term. Refers to log being retracted downwards through the planting block (dirt or nylium) with pistons and being moved away
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Synchronized method | 1.12.2 | — | |
| Stack | — | ||
| StackOverflowError | SOE | — | |
| (Shulker Box) Disk Driver | — | ||
| Serial Codes | A code is said to be serial if the bits of the signal are sent one after the other through a single wire. This is more space and resource efficient than Parallel codes, but usually slower and harder to implement. | — | |
| Shift Register (aka Fifo) | — | ||
| Sand Duping/Sand Duper | — | ||
| Sheep Fricker | — | ||
| String Duper | — | ||
| Safe | — | ||
| Saturation level | — | ||
| Scheduled Tick (aka Tile Tick) | — | ||
| Schematic | Schem | Litematica mod schematic | — |
| Seed | — | ||
| Self-Returning | — | ||
| Self-Sustaining | Self-Sus | Adjective. Usually used to describe farms that produces bone meal (usually by composting excess foliage) to sustain the bone meal consumption. | — |
| Shape Update(aka Post Placement) | — | ||
| Side Acceleration | — | ||
| Signal Strength | SS | — | |
| Signal Strength Isolated | SSI | — | |
| Simulation distance | — | ||
| Size/Dimension | — | ||
| Skeleton | — | ||
| Slice | A repeatable (preferably tileable ) component within a system. | — | |
| Slime-less | Adjective. Usually refers to the absence of slime ball and slime blocks of a contraption. | — | |
| Slimestone | Flying machine related technology. | — | |
| Smart Piston | Usually referred to a piston that automatically extends when a block is placed in front of it | — | |
| Smooth Wall | — | ||
| Solid State | Used to tag a contraption that has no moving parts or, more loosely, that has no pistons spitting blocks, or other forms of Toggle state. This term is also sometimes interchangeably used with Pistonless, although you can have a solid state contraption (in the loose way) with pistons by having them never spit out the block, i.e. powering them with long pulses only. | — | |
| Sorter | — | ||
| Spawning Chamber | — | ||
| Spawning Potential | — | ||
| Splitter | — | ||
| Stack | Refers to a pile of entities, such as items or mobs | — | |
| Sub Chunk | — | ||
| Sync | — | ||
| Storage Tech | ST | Storage Technology, usually referred to item sorting and storage systems | — |
| Shulker Suppression (aka Cast (Update) Suppression/CCE Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | — | |
| Sound Suppression/Suppressor | A type of suppression that suppresses game events on a specific channel within a 16 block radius. Can be used for update suppression, block protection, and item shadowing. Works in version 1.20-1.21.0 but will break on reload before 1.20.2. Sound suppressors rely on a TES between a calibrated sculk sensor and another tile entity which has at least 4 orientations (sculk sensor data goes into other block entity). The data of the sculk sensor will still actively listen for game events, but when it detects one, it will attempt to set the block state “sculk sensor phase” to “cooldown”, which will cause an exception (IAE) because only sculk sensors have this block state. | — | |
| Stack Overflow (Update) Suppression | — | ||
| Stationary POI | Raid farming term. | — | |
| Supressor Arm | — | ||
| Sequential | Storage tech term. | — | |
| Serializer | In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder. | — | |
| Set | — | ||
| Set Based | Storage tech term. | — | |
| Signal Strength Sorter | SS Sorter | Storage tech term. | — |
| Silent | Storage tech term. Used to tag a contraption that does not make noise when activated. Sources of noise are: pistons, uncovered note blocks, trapdoors, doors and fence gates, and droppers or dispensers failing to fire. Silent contraptions usually avoid all of those. | — | |
| Slice Preservation (aka Local Output) | Storage tech term. A contraption is said to be slice preserving if it outputs the shulker boxes or items within the slice, in contrast to Global Output, where there's one output for all Slices. This term is mostly used for 1-Wide Tileable contraptions. Since some systems are only mostly slice preserving, but fail to be so in some specific condition or with a very low change, some people use the term perfect slice preservation for a system that does not have said flaws. | — | |
| Smart Box Display | Storage tech term. A Box Display that will only break the shulker box when it's both empty and closed. | — | |
| Smart Box Sorter | Storage tech term. | — | |
| Stack Separation/Separator | Storage tech term. Uses item entity separators to sort up to one full stack at a time. | — | |
| Stack Sorter | Storage tech term. Refers to contraption that uses stack separation to filter entire stack of items at once. | — | |
| Storage Input System | SIS | Storage tech term. | — |
| Svar | Svar | — | |
| Side Retraction | Usually refers to pulling a block sideways, often used to describe bottom log processing in tree farm community. | — | |
| Synced Bone Meal | Tree farming term. Synchronous application of bone meal to a sapling with all the dispensers, usually used to differentiate from cross bone meal | — |
1.12.2
A code is said to be serial if the bits of the signal are sent one after the other through a single wire. This is more space and resource efficient than Parallel codes, but usually slower and harder to implement.
Litematica mod schematic
Adjective. Usually used to describe farms that produces bone meal (usually by composting excess foliage) to sustain the bone meal consumption.
A repeatable (preferably tileable ) component within a system.
Adjective. Usually refers to the absence of slime ball and slime blocks of a contraption.
Flying machine related technology.
Usually referred to a piston that automatically extends when a block is placed in front of it
Used to tag a contraption that has no moving parts or, more loosely, that has no pistons spitting blocks, or other forms of Toggle state. This term is also sometimes interchangeably used with Pistonless, although you can have a solid state contraption (in the loose way) with pistons by having them never spit out the block, i.e. powering them with long pulses only.
Refers to a pile of entities, such as items or mobs
Storage Technology, usually referred to item sorting and storage systems
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
A type of suppression that suppresses game events on a specific channel within a 16 block radius. Can be used for update suppression, block protection, and item shadowing. Works in version 1.20-1.21.0 but will break on reload before 1.20.2. Sound suppressors rely on a TES between a calibrated sculk sensor and another tile entity which has at least 4 orientations (sculk sensor data goes into other block entity). The data of the sculk sensor will still actively listen for game events, but when it detects one, it will attempt to set the block state “sculk sensor phase” to “cooldown”, which will cause an exception (IAE) because only sculk sensors have this block state.
Raid farming term.
Storage tech term.
In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder.
Storage tech term.
Storage tech term.
Storage tech term. Used to tag a contraption that does not make noise when activated. Sources of noise are: pistons, uncovered note blocks, trapdoors, doors and fence gates, and droppers or dispensers failing to fire. Silent contraptions usually avoid all of those.
Storage tech term. A contraption is said to be slice preserving if it outputs the shulker boxes or items within the slice, in contrast to Global Output, where there's one output for all Slices. This term is mostly used for 1-Wide Tileable contraptions. Since some systems are only mostly slice preserving, but fail to be so in some specific condition or with a very low change, some people use the term perfect slice preservation for a system that does not have said flaws.
Storage tech term. A Box Display that will only break the shulker box when it's both empty and closed.
Storage tech term.
Storage tech term. Uses item entity separators to sort up to one full stack at a time.
Storage tech term. Refers to contraption that uses stack separation to filter entire stack of items at once.
Storage tech term.
Usually refers to pulling a block sideways, often used to describe bottom log processing in tree farm community.
Tree farming term. Synchronous application of bone meal to a sapling with all the dispensers, usually used to differentiate from cross bone meal
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| T Flip-Flop | Short for Toggle Flip-Flop. Refers a circuit that changes its output state (toggles) when a pulse is received. | — | |
| Toggle State | Usually used to refer to intentionally having sticky piston's drop its block by sending it a <3gt pulse in order to cycle between two different states (toggling between block in and out). Importantly, togglestates have no default position, and there is no way to reset them. This makes them painful to use in survival as they're hard to debug. This is different to latches, which are also systems that hold state. Latches usually have a reset signal that you can trigger when something goes wrong. | — | |
| Transcoder | A device or contraption to convert between encodings of a signal: Binary to Hexadecimal, hex to octal, pulse length to binary, block event delay to overloaded comparator, etc. | — | |
| Trading Hall | — | ||
| Trencher | A flying machine that makes trench. | — | |
| Trenchless Quarry | Quarry which does not require clearance on the bottom or sides. | — | |
| Tripwire Hook Duper | — | ||
| Trench-less World Eater (aka 1-Wide Trench World Eater) | Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides. | — | |
| Tunnel Bore | Slimestone term. Refers to machines that digs tunnels. | — | |
| Terrain Height | — | ||
| Tick (aka Game Tick) | t | Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt). | — |
| Ticks Per Second | TPS | A measurement of how many gameticks are happening each second. The game normally operates at 20TPS, but if MSPT exceeds 50ms then the game will start to slow down. Mods such as Carpet Mod are able to stop, slow down, or speed up the tick speed of a server, which can be useful for testing. | — |
| Tile Entity (aka Block Entity) | TE | — | |
| Tile Entity Swap | TES | — | |
| Tile Entity Update Detector (aka Comparator Update Detector) | TEUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | — |
| Tile Tick (aka Block Tick) | TT | — | |
| Tile Tick Priority | TTP | — | |
| Tileable | — | ||
| TNT Duping | — | ||
| TNT Looting | — | ||
| Triple Piston Extender | TPE | — | |
| (TNT) Basket | Cannon term. Usually refers to a place where you align TNT or other propellant so that it can explode and apply motion to something else. | — | |
| Can also be referred to as the phenomenon of collision checking along axes in entity movement based on Entity.move(). | — | ||
| Trench-less | Slimestone term. Usually refers to a machine that does not require a trench while the others of the same type usually does. | — | |
| Temp Storage | Storage tech term. Short for "temporary storage". Refers to a contraption that stores a partial box until another partial box with the same item type is input, after which both are output for merging | — |
Short for Toggle Flip-Flop. Refers a circuit that changes its output state (toggles) when a pulse is received.
Usually used to refer to intentionally having sticky piston's drop its block by sending it a <3gt pulse in order to cycle between two different states (toggling between block in and out). Importantly, togglestates have no default position, and there is no way to reset them. This makes them painful to use in survival as they're hard to debug. This is different to latches, which are also systems that hold state. Latches usually have a reset signal that you can trigger when something goes wrong.
A device or contraption to convert between encodings of a signal: Binary to Hexadecimal, hex to octal, pulse length to binary, block event delay to overloaded comparator, etc.
A flying machine that makes trench.
Quarry which does not require clearance on the bottom or sides.
Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides.
Slimestone term. Refers to machines that digs tunnels.
Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt).
A measurement of how many gameticks are happening each second. The game normally operates at 20TPS, but if MSPT exceeds 50ms then the game will start to slow down. Mods such as Carpet Mod are able to stop, slow down, or speed up the tick speed of a server, which can be useful for testing.
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
Cannon term. Usually refers to a place where you align TNT or other propellant so that it can explode and apply motion to something else.
Can also be referred to as the phenomenon of collision checking along axes in entity movement based on Entity.move().
Slimestone term. Usually refers to a machine that does not require a trench while the others of the same type usually does.
Storage tech term. Short for "temporary storage". Refers to a contraption that stores a partial box until another partial box with the same item type is input, after which both are output for merging
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| User Interface | UI | The part of a contraption or system that the end user interacts with, regardless of the inner workings of the system. | — |
| Update Skipping/Skipper | — | ||
| Update Suppression | The practice of forcing the game to stop the current block update process, skip all unexecuted block updates, and all of code after the update. | — | |
| Update Suppression/Suppressor | — | ||
| Universal Tree Farm | UTF | Tree farming term. In versions <1.17, refers to tree farm that farms all 5 types of 1x1 trees (birch, oak, spruce, jungle, acacia). In versions >1.17, usually refers to tree farm that can farm all 1x1 trees except mangrove (birch, oak, spruce, jungle, acacia, azalea, cherry). | — |
| Up Acceleration | — | ||
| Update Order | — | ||
| Unloader | Storage tech term. Usually refers to a contraption that unloads items from a container, such as shulker box or minecarts | — | |
| Unstackable Filter (aka Unstackable Separator) | Storage tech term. Refers to a contraption that separates unstackable items from stackable items | — | |
| Unstackable Separator (aka Unstackable Filter) | Storage tech term. Refers to a contraption that separates unstackable items from stackable items | — | |
| Unstackable Sorter | Storage tech term. Refers to a contraption that sorts a certain unstackable(s) from other unstackables based on a unique property of that item | — |
The part of a contraption or system that the end user interacts with, regardless of the inner workings of the system.
The practice of forcing the game to stop the current block update process, skip all unexecuted block updates, and all of code after the update.
Tree farming term. In versions <1.17, refers to tree farm that farms all 5 types of 1x1 trees (birch, oak, spruce, jungle, acacia). In versions >1.17, usually refers to tree farm that can farm all 1x1 trees except mangrove (birch, oak, spruce, jungle, acacia, azalea, cherry).
Storage tech term. Usually refers to a contraption that unloads items from a container, such as shulker box or minecarts
Storage tech term. Refers to a contraption that separates unstackable items from stackable items
Storage tech term. Refers to a contraption that separates unstackable items from stackable items
Storage tech term. Refers to a contraption that sorts a certain unstackable(s) from other unstackables based on a unique property of that item
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Vertical Duping Quarry | VDQ | Slimestone term. | — |
| Village (V) | — | ||
| Void Trading | A method that allowed players to trade infinitely by unloading a chunk where a villager is located while its trading window is open, and then making the trade while the villager isn't rendered. | — | |
| Variable | var | Storage tech term. | — |
| Variable Loader | Storage tech term. | — | |
| Variable Sorter | Storage tech term. Refers to an item filter that does not always filter for the same item, but instead can be remapped, meaning getting the item type reassigned (in contrast with Fixed Sorter). | — | |
| Variable Stack Separation | Storage tech term. | — |
Slimestone term.
A method that allowed players to trade infinitely by unloading a chunk where a villager is located while its trading window is open, and then making the trade while the villager isn't rendered.
Storage tech term.
Storage tech term.
Storage tech term. Refers to an item filter that does not always filter for the same item, but instead can be remapped, meaning getting the item type reassigned (in contrast with Fixed Sorter).
Storage tech term.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| Word Tear | 1.12.2 | — | |
| Wither Killer | — | ||
| Wool Farm | — | ||
| World Eater | WE | — | |
| Wall Placer | Slimestone term. | — | |
| Wallstone | Refers to a method of sending signal or update through the shape change of walls. | — | |
| Water stream | — | ||
| Wiring | — | ||
| Wither Skeleton | Wiske | — | |
| Workstation (aka Job Site Block) | Any block that a player or villager can use to produce items. | — | |
| World Download | WDL | — | |
| World Time Update | WTU | — | |
| Workstation Forcing | Raid farming term. | — | |
| Wanker(aka Item Wanker) | Storage tech term. | — | |
| Whitelister | Storage tech term. | — | |
| Whitelister Box Sorter | Storage tech term. Sorts boxes by checking if it contains a specific item type in any slot | — |
1.12.2
Slimestone term.
Refers to a method of sending signal or update through the shape change of walls.
Any block that a player or villager can use to produce items.
Raid farming term.
Storage tech term.
Storage tech term.
Storage tech term. Sorts boxes by checking if it contains a specific item type in any slot
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| X Core | Usually refers to a contraption with X amount of cores, such as dual-core, tri-core etc. | — |
Usually refers to a contraption with X amount of cores, such as dual-core, tri-core etc.
| TERM | SHORT | DESCRIPTION | RELATED |
|---|---|---|---|
| 1-Wide Trench World Eater (aka Trench-less World Eater) | Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides. | — | |
| 3 Way Duper | Slimestone term. Refers to small TNT dupers with movable stations that move in 3 directions to clear an area | — | |
| 0-tick | 0t | Usually refers to a redstone signal that is shorter than 1gt. Also used to describe a piston extending and retracting within the same game tick. | — |
| 4D Aligner (aka Perfect Aligner) | Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time). | — |
Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides.
Slimestone term. Refers to small TNT dupers with movable stations that move in 3 directions to clear an area
Usually refers to a redstone signal that is shorter than 1gt. Also used to describe a piston extending and retracting within the same game tick.
Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time).