1.12.2
中文异步侦测器链
浏览技术性 Minecraft 术语、定义及 12 种语言的翻译。
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Async Observer | 1.12.2 | 异步侦测器链 | — | |
| Axis Aligned Bounding Box | AABB | (实体的)碰撞箱/边界箱 | — | |
| AND-Gate | 与门 | — | ||
| Array | 阵列 | — | ||
| Aligner | (实体)对正装置/矫正装置/矫正器/校准器 | — | ||
| AND-Gate | Slimestone term. Usually refers to the AND-gate in flying machines. | 安全连杆 | — | |
| Accessible | 可访问的 | — | ||
| Accessible Box Loader | Storage tech term. Refers to Box Loaders where you can access the box it's loading | 可访问打包机 | — |
1.12.2
中文异步侦测器链
中文(实体的)碰撞箱/边界箱
中文与门
中文阵列
中文(实体)对正装置/矫正装置/矫正器/校准器
Slimestone term. Usually refers to the AND-gate in flying machines.
中文安全连杆
中文可访问的
Storage tech term. Refers to Box Loaders where you can access the box it's loading
中文可访问打包机
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Blockstate palettes | 1.12.2 | 方块状态调色板 | — | |
| Bounding Box (aka Axis Aligned Bounding Box) | (实体的)碰撞箱/边界箱 | — | ||
| Breadth First Search | BFS | 广度/宽度优先搜索 | — | |
| Bartering Farm | 猪灵交易所 | — | ||
| Basalt Farm | 玄武岩机 | — | ||
| Breeder | A contraption that breeds mobs. | 繁殖机 | — | |
| Bridge Maker | 造桥机/铺路机 | — | ||
| Bomber | Slimestone term. Refers to small TNT dupers with movable stations to clear an area. | 轰炸机 | — | |
| Bedrock Breaking/Breaker | 破基岩/破基岩机/基岩机 | — | ||
| Bedrock-less | Usually used to describe wither cages without bedrock. | 无基岩 | — | |
| Biome | 生物群系 | — | ||
| Block 36 (aka Moving Piston) | B36 | 36号方块 | — | |
| Block Entity (aka Tile Entity) | 方块实体 | — | ||
| Block Event | BE | 方块事件 | — | |
| Block Event Delay/Depth | BED | Usually refers to piston updating other pistons in a chain reaction within a single game tick. Since pistons activate during the block event phase of the tick (kind of) and things execute in the order they are scheduled, having something be activated by a piston that was updated by a chain of three other pistons before it (BED 3) will always happen before something that was activated by a BED 5 event. | 方块事件深度/方块事件延迟 | — |
| Block Stream | 方块流 | — | ||
| Block Stream Merger | 方块整流器 | — | ||
| Block Tick (aka Tile Tick) | 计划刻 | — | ||
| Block Update Detector | BUD | A device that has something happen when it receives an update. | 方块更新检测器 | — |
| Border Load | 边界加载 | — | ||
| Boat Capturing | Refers the act of capturing entities with boats for further processing. | 船吸 | — | |
| Boat Looting | Refers to a mob killing method by capturing the mobs with boats to remove from mob cap and killing afterwards. | 船吸掠夺 | — | |
| Bone Meal | BM | Plant fertilizer. | 骨粉 | — |
| Bortal | 船吸双维度 | — | ||
| BUD Line | BUD链 | — | ||
| B36 TNT | Refers to a blast chamber component that shields item entities from explosion damage by enclosing the TNT entity into a moving block. | 推爆 | — | |
| Blast Chamber | 爆炸室 | — | ||
| Batcher | Storage tech term. Refers to a contraption that groups item entities together before periodically releasing them into a waterstream or iceline. | 聚堆器 | — | |
| Blacklister | Storage tech term. | 黑名单 | — | |
| Blocker | Storage tech term. | 填充物, 占位物 | — | |
| Blockerless | Storage tech term. | 无填充物的, 无占位物的 | — | |
| Box Blacklister | Storage tech term. Separates boxes based on if the first item of the input box matches an item set. | 盒子黑名单 | — | |
| Box Comparer | Storage tech term. Refers to a contraption that takes two boxes as input, and compares them by signal strength. A Box comparer normally has dedicated outputs for the fuller and less full boxes. | 盒子容量比较 | — | |
| Box Detection | Storage tech term. Usually used as a way to tag Loaders and Box Displays that restart themselves when boxes come in and they were previously empty. | 盒子输入检测/盒子扫描器 | — | |
| Box Display | Storage tech term. Refers to a contraption that displays a shulker box and has some or all of the following features: a button to dispense a new box, breaking of the box when it empties, automatically dispensing a new box when the old one is broken, storage for new shulker boxes, access to said storage, and some others, like hopper locking and not hiding boxes from the player in inaccessible inventories (called no buffer). | 盒子展示/箱盒展示/盒展 | — | |
| Box Grouper | Storage tech term. | 盒子分组器 | — | |
| Box Loader | Storage tech term. A contraption that fills a shulkerbox with items and then breaks the shulkerbox. | 打包机 | — | |
| Box Merger | Storage tech term. Refers to a contraption that takes 2 boxes as input, and merges them into one. Mergers can work of mixed boxes, however most mergers assume that both boxes only contain one itemtype and are often used in conjunction with Splitters. | 潜影盒合并器 | — | |
| Box Processor | Storage tech term. | 潜影盒处理 | — | |
| Box Separator | Storage tech term. Refers to a contraption that takes boxes as input and separates them into different outputs based on their contents. This could for example be a contraption that takes single item-type boxes and has different outputs for boxes with 16-stackables and 64-stackables based on their content. | 盒子分离器 | — | |
| Box Sorter | Storage tech term. Refers to a contraption that takes in boxes of a single item-type, takes the first item out and assigns the box to a storage Slice that matches the filter of that item. | 盒子分类 | — | |
| Box Splitter | Storage tech term. Refers to a contraption that takes a Mixed Box as input and unloads the box into one box per item type. | 分盒器 | — | |
| Box Unloader | Storage tech term. A contraption that removes item contents from a shulkerbox. | 盒子拆包机/卸货机 | — | |
| Box Yeet | Storage tech term. Refers to destroying a shulker box to unload the items inside. | 烧包 | — | |
| Bufferless | Storage tech term. | 无缓存 | — | |
| Bulk (Storage) | Storage tech term. At it's simplest, a bulk storage is just a system that stores a lot of items, usually a single type per module and in box form. | 大宗 | — | |
| Balloon Oak | A fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. However, it is also sometimes being referred as the fancy oak itself. | 气球橡树 | — |
1.12.2
中文方块状态调色板
中文(实体的)碰撞箱/边界箱
中文广度/宽度优先搜索
中文猪灵交易所
中文玄武岩机
A contraption that breeds mobs.
中文繁殖机
中文造桥机/铺路机
Slimestone term. Refers to small TNT dupers with movable stations to clear an area.
中文轰炸机
中文破基岩/破基岩机/基岩机
Usually used to describe wither cages without bedrock.
中文无基岩
中文生物群系
中文36号方块
中文方块实体
中文方块事件
Usually refers to piston updating other pistons in a chain reaction within a single game tick. Since pistons activate during the block event phase of the tick (kind of) and things execute in the order they are scheduled, having something be activated by a piston that was updated by a chain of three other pistons before it (BED 3) will always happen before something that was activated by a BED 5 event.
中文方块事件深度/方块事件延迟
中文方块流
中文方块整流器
中文计划刻
A device that has something happen when it receives an update.
中文方块更新检测器
中文边界加载
Refers the act of capturing entities with boats for further processing.
中文船吸
Refers to a mob killing method by capturing the mobs with boats to remove from mob cap and killing afterwards.
中文船吸掠夺
Plant fertilizer.
中文骨粉
中文船吸双维度
中文BUD链
Refers to a blast chamber component that shields item entities from explosion damage by enclosing the TNT entity into a moving block.
中文推爆
中文爆炸室
Storage tech term. Refers to a contraption that groups item entities together before periodically releasing them into a waterstream or iceline.
中文聚堆器
Storage tech term.
中文黑名单
Storage tech term.
中文填充物, 占位物
Storage tech term.
中文无填充物的, 无占位物的
Storage tech term. Separates boxes based on if the first item of the input box matches an item set.
中文盒子黑名单
Storage tech term. Refers to a contraption that takes two boxes as input, and compares them by signal strength. A Box comparer normally has dedicated outputs for the fuller and less full boxes.
中文盒子容量比较
Storage tech term. Usually used as a way to tag Loaders and Box Displays that restart themselves when boxes come in and they were previously empty.
中文盒子输入检测/盒子扫描器
Storage tech term. Refers to a contraption that displays a shulker box and has some or all of the following features: a button to dispense a new box, breaking of the box when it empties, automatically dispensing a new box when the old one is broken, storage for new shulker boxes, access to said storage, and some others, like hopper locking and not hiding boxes from the player in inaccessible inventories (called no buffer).
中文盒子展示/箱盒展示/盒展
Storage tech term.
中文盒子分组器
Storage tech term. A contraption that fills a shulkerbox with items and then breaks the shulkerbox.
中文打包机
Storage tech term. Refers to a contraption that takes 2 boxes as input, and merges them into one. Mergers can work of mixed boxes, however most mergers assume that both boxes only contain one itemtype and are often used in conjunction with Splitters.
中文潜影盒合并器
Storage tech term.
中文潜影盒处理
Storage tech term. Refers to a contraption that takes boxes as input and separates them into different outputs based on their contents. This could for example be a contraption that takes single item-type boxes and has different outputs for boxes with 16-stackables and 64-stackables based on their content.
中文盒子分离器
Storage tech term. Refers to a contraption that takes in boxes of a single item-type, takes the first item out and assigns the box to a storage Slice that matches the filter of that item.
中文盒子分类
Storage tech term. Refers to a contraption that takes a Mixed Box as input and unloads the box into one box per item type.
中文分盒器
Storage tech term. A contraption that removes item contents from a shulkerbox.
中文盒子拆包机/卸货机
Storage tech term. Refers to destroying a shulker box to unload the items inside.
中文烧包
Storage tech term.
中文无缓存
Storage tech term. At it's simplest, a bulk storage is just a system that stores a lot of items, usually a single type per module and in box form.
中文大宗
A fancy oak generated with the smallest size possible. It consists of a tall trunk and leaves that form a spherical shape, similar to a balloon. However, it is also sometimes being referred as the fancy oak itself.
中文气球橡树
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Chunk Manipulation | 区块操作* | — | ||
| Chunk Population | 1.12.2 | 区块装饰 | — | |
| Chunk Swap | 1.12.2 | 区块替换 | — | |
| Cluster | 1.12.2 | 区块集群 | — | |
| ClassCastException | CCE | 类型转换异常 | — | |
| ConcurrentModificationException | CME | 并发修改异常 | — | |
| Congruential Generator | 同余生成器 | — | ||
| Carpet Duping/Duper | 地毯复制/复制机 | — | ||
| Chunk Loader | 区块加载器 | — | ||
| Chunk Loader Line | 区块加载器链 | — | ||
| Cobblestone Farm | 刷石机 | — | ||
| Concrete Converter | 混凝土固化机 | — | ||
| Concrete Factory | Refers to a contraption that converts concrete powder duped from a gravity block duper to concrete and destroys the concrete. | 混凝土固化机 | — | |
| Ceiling Placer | Slimestone term. | 铺天花板机 | — | |
| Chunk | 区块 | — | ||
| Chunk Section | 子区块/区段 | — | ||
| Chunk Tick | CT | 区块刻 | — | |
| Chunk Ticket | 加载票 | — | ||
| Collection | Usually refers to a component that collects the item drops. | 收集 | — | |
| Comparator Update | 比较器更新 | — | ||
| Comparator Update Detector (aka Tile Entity Update Detector) | CUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | 比较器更新检测器 | — |
| Conversion | 换算 | — | ||
| Conveyor | Usually refers to a contraption that conveys a block or entity. | 传送带 | — | |
| Crafter | 合成器/牛爷爷 | — | ||
| Crosstalk | A term used for when 2 tiled Slices are interfering with each other in any situation. | 串线 | — | |
| Cyclical | cyc | 循环的 | — | |
| {count} tick | {count}t | {count} amount of game ticks. | {count} t | — |
| {count}-Wide AB Tileable | {count}wABt | An extension of {count}-Wide tileable, but where a solution has been provided by the author on how to put 2 Slices of the same system next to each other, by moving/editing some components within the system. The capital letters ( AB, or ABC, or ABCD, ... ) annotate how the slices are tiled, and how many versions of the slice exist to achieve a result. | {count}宽AB堆叠 | — |
| {count}-Wide Tileable | {count}wt | Annotates the width of a slice, and whether or not you can build them right next to each other. There are systems that are 1 wide, but you can't put 2 next to each other due to Crosstalk, so they don't get this annotation. Sometimes they are {count}-Wide AB Tileable instead. | {count}宽堆叠 | — |
| Cast (Update) Suppression (aka CCE Suppression/Shulker Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | 强制类型转换更新抑制/强转更新抑制 | — | |
| CCE Box | 魔法盒/魔盒 | — | ||
| CCE Suppression (aka Cast (Update) Suppression/Shulker Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | 强制类型转换更新抑制/强转更新抑制 | — | |
| Corner Portal | Refers to the nether portal setup where entities passing through ends up in lazy chunk. | 角落门* | — | |
| Color Swapping/Swapper | A contraption or feature of a gravity block duper that can swap out the duped gravity blocks. | 换色 | — | |
| Cart Based Box Unloader | 矿车盒子拆包机/矿车盒子卸货机 | — | ||
| Cart Yeet | Refers to destroying a minecart to unload the items inside. | 烧车 | — | |
| Chest Hall | Specifically for slices | 全物品单片 | — | |
| Crafter (Box) Loader | Storage tech term. Refers to Box loaders with crafters in it. | 合成打包机 | — | |
| Crafting Station | 合成站 | — | ||
| Corner Retraction | Tree farming term. Refers to a type of bottom log processing for big spruce tree farms by removing the corner log first in gt0 to allow sapling planting at that spot. | 角落侧吸 | — | |
| Cross Bone Meal | XBM | Tree farming term. Asynchronous application of bone meal to a sapling with multiple dispensers, usually used to differentiate from synced bone meal | 交叉催熟 | — |
中文区块操作*
1.12.2
中文区块装饰
1.12.2
中文区块替换
1.12.2
中文区块集群
中文类型转换异常
中文并发修改异常
中文同余生成器
中文地毯复制/复制机
中文区块加载器
中文区块加载器链
中文刷石机
中文混凝土固化机
Refers to a contraption that converts concrete powder duped from a gravity block duper to concrete and destroys the concrete.
中文混凝土固化机
Slimestone term.
中文铺天花板机
中文区块
中文子区块/区段
中文区块刻
中文加载票
Usually refers to a component that collects the item drops.
中文收集
中文比较器更新
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
中文比较器更新检测器
中文换算
Usually refers to a contraption that conveys a block or entity.
中文传送带
中文合成器/牛爷爷
A term used for when 2 tiled Slices are interfering with each other in any situation.
中文串线
中文循环的
{count} amount of game ticks.
中文{count} t
An extension of {count}-Wide tileable, but where a solution has been provided by the author on how to put 2 Slices of the same system next to each other, by moving/editing some components within the system. The capital letters ( AB, or ABC, or ABCD, ... ) annotate how the slices are tiled, and how many versions of the slice exist to achieve a result.
中文{count}宽AB堆叠
Annotates the width of a slice, and whether or not you can build them right next to each other. There are systems that are 1 wide, but you can't put 2 next to each other due to Crosstalk, so they don't get this annotation. Sometimes they are {count}-Wide AB Tileable instead.
中文{count}宽堆叠
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
中文强制类型转换更新抑制/强转更新抑制
中文魔法盒/魔盒
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
中文强制类型转换更新抑制/强转更新抑制
Refers to the nether portal setup where entities passing through ends up in lazy chunk.
中文角落门*
A contraption or feature of a gravity block duper that can swap out the duped gravity blocks.
中文换色
中文矿车盒子拆包机/矿车盒子卸货机
Refers to destroying a minecart to unload the items inside.
中文烧车
Specifically for slices
中文全物品单片
Storage tech term. Refers to Box loaders with crafters in it.
中文合成打包机
中文合成站
Tree farming term. Refers to a type of bottom log processing for big spruce tree farms by removing the corner log first in gt0 to allow sapling planting at that spot.
中文角落侧吸
Tree farming term. Asynchronous application of bone meal to a sapling with multiple dispensers, usually used to differentiate from synced bone meal
中文交叉催熟
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Depth-First Search | DFS | 深度优先搜索 | — | |
| Dynamic Programming | DP | 动态规划 | — | |
| Decoder | In computational redstone, it's sometimes used to mean increasing the size of a base, bin to hex, for example, see Transcoder. | 解码器 | — | |
| Dragon Killer/Slayer | 屠龙炮 | — | ||
| Data Update Detector (aka Comparator Update Detector) | DUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | 方块实体更新检测器(/CUD*) | — |
| Directional | dir | A contraption is said to be directional if it exhibits a different behavior when rotated or mirrored. This is usually caused by some internal component being directional itself, which in turn is most often caused by update order: each components notifies its neighbors of the update in a set order (for example, negative to positive z first, then negative to positive y, then x). There are also other causes of directionality. | 方向性 | — |
| Down Acceleration | 下弹 | — | ||
| Drops (aka Item Drops) | 掉落物 | — | ||
| Drops Per Hour | DPH | 掉落物每小时 | — | |
| Dust Updateless | Some contraptions are not Dustless, but the dust they use does not get updated (does not change ss). This can be because it is either used to steadily power a component, or because it's used by redirecting it, but not changing ss. Redirecting dust is really lag friendly, as lag usage goes. These terms are therefore often used interchangeably. | 无红石粉能量变化;无粉(广义) | — | |
| Dustless | DL | Usually refers to dust update-less contraption, but it can also be used to state the absence of redstone dust within a contraption. | 无粉(狭义) | — |
| Dropper Line | A line of droppers to transport items fast. | 投掷器链 | — | |
| Dynamic | 动态的 | — | ||
| Double Piston Extender | DPE | 二次递推/递归 | — | |
| Despawn Looting | 消失掠夺 | — | ||
| Decoder | A storage tech term. Refers to a contraption that translates code or data to item, like an encoded storage hall, the inverse of an Encoder, or one that translates code into user-readable information, like a display. | 解码器 | — | |
| Deserializer | In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder. | 串行信号接收器 | — | |
| Dropper Speed | Storage tech term. Similar to Hopper speed, but less frequently used. Refers to the speed at which items are processed in a dropper when clocked at the minimum interval (1 item every 4gt). Usually written as an integer or fraction (e.g. "3x or 1/2x dropper speed"). 1x Dropper speed is equal to 2x Hopper speed. | 投掷器速 | — | |
| Dark Oak | Doak | 深色橡树 | — |
中文深度优先搜索
中文动态规划
In computational redstone, it's sometimes used to mean increasing the size of a base, bin to hex, for example, see Transcoder.
中文解码器
中文屠龙炮
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
中文方块实体更新检测器(/CUD*)
A contraption is said to be directional if it exhibits a different behavior when rotated or mirrored. This is usually caused by some internal component being directional itself, which in turn is most often caused by update order: each components notifies its neighbors of the update in a set order (for example, negative to positive z first, then negative to positive y, then x). There are also other causes of directionality.
中文方向性
中文下弹
中文掉落物
中文掉落物每小时
Some contraptions are not Dustless, but the dust they use does not get updated (does not change ss). This can be because it is either used to steadily power a component, or because it's used by redirecting it, but not changing ss. Redirecting dust is really lag friendly, as lag usage goes. These terms are therefore often used interchangeably.
中文无红石粉能量变化;无粉(广义)
Usually refers to dust update-less contraption, but it can also be used to state the absence of redstone dust within a contraption.
中文无粉(狭义)
A line of droppers to transport items fast.
中文投掷器链
中文动态的
中文二次递推/递归
中文消失掠夺
A storage tech term. Refers to a contraption that translates code or data to item, like an encoded storage hall, the inverse of an Encoder, or one that translates code into user-readable information, like a display.
中文解码器
In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder.
中文串行信号接收器
Storage tech term. Similar to Hopper speed, but less frequently used. Refers to the speed at which items are processed in a dropper when clocked at the minimum interval (1 item every 4gt). Usually written as an integer or fraction (e.g. "3x or 1/2x dropper speed"). 1x Dropper speed is equal to 2x Hopper speed.
中文投掷器速
中文深色橡树
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Encoder | In computational redstone, this sometimes refers to decreasing the size of the base used in the code: for example hex to bin. see Transcoder. | 编码器 | — | |
| Elytra Cannon (aka Player Cannon) | 玩家炮/鞘翅炮 | — | ||
| Efficiency | Usually refers to how efficient a contraption is utilised, like the area efficiency of an ice farm. | 利用率 | syn:Return Rate | |
| Efficiency (aka Return Rate) | Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency. | 回收率 | — | |
| Enderman | 末影人/小黑 | — | ||
| Entity Loaded | 强加载 | — | ||
| Entity Processing | As an adjective | 强加载的 | — | |
| Entity Update | EU | 实体运算/实体更新 | — | |
| Experience | XP | 经验 | — | |
| Encoded | Storage tech term. A system is said to be encoded when a signal in the form of a code is used to decide the fate of items or boxes. In broader terms, it refers to systems that use codes to transfer instructions. Codes can be a Binary signal, a Hexadecimal signal or, less often, octal or quaternary, with either multiple or single digits. | 编码的 | — | |
| Encoder | Storage tech term. Refers to a contraption that translates items into a code, where code can be any sort of signal in any base (bin, hex, other less used ones) or other codes (block event delay), or a contraption that translates a player input (say a selection panel) into code. | 编码器 | — |
In computational redstone, this sometimes refers to decreasing the size of the base used in the code: for example hex to bin. see Transcoder.
中文编码器
中文玩家炮/鞘翅炮
Usually refers to how efficient a contraption is utilised, like the area efficiency of an ice farm.
中文利用率
Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency.
中文回收率
中文末影人/小黑
中文强加载
As an adjective
中文强加载的
中文实体运算/实体更新
中文经验
Storage tech term. A system is said to be encoded when a signal in the form of a code is used to decide the fate of items or boxes. In broader terms, it refers to systems that use codes to transfer instructions. Codes can be a Binary signal, a Hexadecimal signal or, less often, octal or quaternary, with either multiple or single digits.
中文编码的
Storage tech term. Refers to a contraption that translates items into a code, where code can be any sort of signal in any base (bin, hex, other less used ones) or other codes (block event delay), or a contraption that translates a player input (say a selection panel) into code.
中文编码器
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Falling Swap | 1.12.2 | 落沙替换 | — | |
| Fifo (aka Shift Register) | 移位寄存器 | — | ||
| Flower Farm | 刷花机 | — | ||
| Fortress Farm | 要塞全怪塔/堡垒全怪塔 | — | ||
| Floor Placer | Slimestone term. | 铺地板机 | — | |
| Falling Block | 落沙/落沙实体/下落方块 | — | ||
| Farm | Machines for the production of resources in particular | 农场 | — | |
| Faster Than Light | FTL | Usually refers to pearl cannon where the pearl transports faster than the speed of light. | FTL | — |
| Filtered | 分类的 | — | ||
| Flying Machine | FM | 飞行器 | — | |
| Force Load | 强制加载 | — | ||
| Frames Per Second | FPS | A measure of how many frames a client is able to process each second. This is similar to, but independent of TPS, which denotes server-side performance. | 帧率 | — |
| Folding DPE | A double piston extender that pushes another sticky piston in from the side, usually used in 0-tick redstone contraptions to move blocks over two blocks as fast as possible. | 折叠二递推 | — | |
| Float Alignment | 浮点数对齐 | — | ||
| Fill (Level) (Box) Sorter | Storage tech term. Refers to a Box Separator that has different outputs based on how full the box is, usually Empty / Full / Partial. IsEmpty is a Fill Sorter that only has outputs for empty and not-empty ( Full / Partial ) IsFull is a Fill Sorter that only has outputs for full and not-full ( Empty / Partial ) | 填充度分类器 | — | |
| Filtered Loader | Storage tech term. A Loader combined with an item filter that fills a box with just one item type. | 分类打包机 | — | |
| First box placement | Storage tech term, refers to a feature of a contraption (usually box unloader or box display) that automatically places the first box. | 自喷盒 | — | |
| Fixed Sorter | Storage tech term. Short for fixed type item sorter: a sorter that filters out one single item type and can't be changed without manual intervention. | 固定分类 | — | |
| Full Item Stack | A stack of items up to 64 or 16 items depending on item type | 物品组 | — | |
| Full Speed (Box) Loader | Storage tech term. Box Loader tht loads boxes without pausing during box replacement. | 满速打包机 | — | |
| Fully Hopper-Locked | FHL | 漏斗全锁 | — | |
| Furnace Array | 熔炉组 | — |
1.12.2
中文落沙替换
中文移位寄存器
中文刷花机
中文要塞全怪塔/堡垒全怪塔
Slimestone term.
中文铺地板机
中文落沙/落沙实体/下落方块
Machines for the production of resources in particular
中文农场
Usually refers to pearl cannon where the pearl transports faster than the speed of light.
中文FTL
中文分类的
中文飞行器
中文强制加载
A measure of how many frames a client is able to process each second. This is similar to, but independent of TPS, which denotes server-side performance.
中文帧率
A double piston extender that pushes another sticky piston in from the side, usually used in 0-tick redstone contraptions to move blocks over two blocks as fast as possible.
中文折叠二递推
中文浮点数对齐
Storage tech term. Refers to a Box Separator that has different outputs based on how full the box is, usually Empty / Full / Partial. IsEmpty is a Fill Sorter that only has outputs for empty and not-empty ( Full / Partial ) IsFull is a Fill Sorter that only has outputs for full and not-full ( Empty / Partial )
中文填充度分类器
Storage tech term. A Loader combined with an item filter that fills a box with just one item type.
中文分类打包机
Storage tech term, refers to a feature of a contraption (usually box unloader or box display) that automatically places the first box.
中文自喷盒
Storage tech term. Short for fixed type item sorter: a sorter that filters out one single item type and can't be changed without manual intervention.
中文固定分类
A stack of items up to 64 or 16 items depending on item type
中文物品组
Storage tech term. Box Loader tht loads boxes without pausing during box replacement.
中文满速打包机
中文漏斗全锁
中文熔炉组
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| General Mob Farm | GMF | 主世界刷怪塔 | — | |
| Gravity Block Duper | 刷沙机 | — | ||
| Game Tick (aka Tick) | gt | Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt). | 游戏刻 | — |
| Ghast Looting | 恶魂掠夺 | — | ||
| Global | Storage tech term. Annotates that a signal comes from a global system ( a "brain" ), not from within a Slice. For example, one global clock could send signals to 8 slices on an interval. | 全局的 | — | |
| Global Output | Storage tech term. Refers to a contraption, usually a 1-wide tileable one, that has only one output for all the Slices, in contrast to one output per slice. | 全局输出 | — |
中文主世界刷怪塔
中文刷沙机
Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt).
中文游戏刻
中文恶魂掠夺
Storage tech term. Annotates that a signal comes from a global system ( a "brain" ), not from within a Slice. For example, one global clock could send signals to 8 slices on an interval.
中文全局的
Storage tech term. Refers to a contraption, usually a 1-wide tileable one, that has only one output for all the Slices, in contrast to one output per slice.
中文全局输出
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Hash | 哈希 | — | ||
| Hitbox (aka Axis Aligned Bounding Box) | (实体的)碰撞箱/边界箱 | — | ||
| Hero of the Village | HOTV | A status effect granted to the player upon defeating a raid. | 村庄英雄 | — |
| Honey Slime | HS | Honey and slime blocks | 蜜绿 | — |
| Hopper Line | 漏斗链 | — | ||
| Hostile Mob Switch | 敌对生物伪和平/伪和平 | — | ||
| Hostile Mobs | 敌对生物 | — | ||
| Hunger level | 饥饿值 | — | ||
| Hybrid | 复合的 | — | ||
| High Precision Entity Alignment | 高精度实体对齐 | — | ||
| High Signal Strength (aka Overstacked Signal Strength) | HSS | Storage tech term. | 强模 | — |
| Hopper Speed | HS | Storage tech term. Refers to the speed at which items are processed in a hopper (1 item every 8gt). Often used as a way of quantifying speed of a system in terms of how many hoppers worth of items are processed in or out. Usually written as an integer or fraction (e.g. "3x or 1/2x hopper speed"). | 漏斗速 | — |
| Hopper-Locked | Storage tech term. Used to tag contraptions that lock their hoppers when the hoppers are not needed. This is because hoppers are otherwise very laggy. | 锁漏斗 | — | |
| Hybrid (Box) Loader | Refers to Box loader that puts loose items into a chest until the chest fills up, then starts filling shulker boxes with the items. | 缓存打包机 | — |
中文哈希
中文(实体的)碰撞箱/边界箱
A status effect granted to the player upon defeating a raid.
中文村庄英雄
Honey and slime blocks
中文蜜绿
中文漏斗链
中文敌对生物伪和平/伪和平
中文敌对生物
中文饥饿值
中文复合的
中文高精度实体对齐
Storage tech term.
中文强模
Storage tech term. Refers to the speed at which items are processed in a hopper (1 item every 8gt). Often used as a way of quantifying speed of a system in terms of how many hoppers worth of items are processed in or out. Usually written as an integer or fraction (e.g. "3x or 1/2x hopper speed").
中文漏斗速
Storage tech term. Used to tag contraptions that lock their hoppers when the hoppers are not needed. This is because hoppers are otherwise very laggy.
中文锁漏斗
Refers to Box loader that puts loose items into a chest until the chest fills up, then starts filling shulker boxes with the items.
中文缓存打包机
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Instant falling | 1.12.2 | 瞬时下落 | — | |
| Instant Scheduling (aka Instant Tile Tick) | ITT | 1.12.2 | 瞬时计划刻 | — |
| Instant Tile Tick (aka Instant Scheduling) | ITT | 1.12.2 | 瞬时计划刻 | — |
| IllegalArgumentException | IAE | 非法参数异常 | — | |
| Ice Farm | 刷冰机 | — | ||
| Iron Farm | 刷铁机 | — | ||
| Ice Highway | 冰道 | — | ||
| Instant | 即时(瞬时) | — | ||
| Instant Wire | Refers to a contraption or wiring that can send signal instantly | 瞬时线路 | — | |
| Invisible chunks(I) | 1.12.2 | 隐形区块 | — | |
| Item Drops (aka Drops) | 掉落物 | — | ||
| Item Shadowing | 物品分身 | — | ||
| Item Sorter | Storage tech term. | 物品分类 | — | |
| InfiniOmen (aka OmenInfinitum) | Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect. | 无限袭击之兆 | — | |
| ilmango | 芒果/李芒果 | — | ||
| Item Call | Storage tech term. Refers to a device, mechanism or feature that allows the user to request items. The requested items may land in a user accessible inventory or be used to restock some component. Some systems can also use item call to automatically restock, for example from Bulk Storage. | 物品呼叫 | — | |
| Item Checker | Storage tech term. Device filters shulker boxes with stackable items of the same type. Useful for set-based processing where an extra item is needed to configure an item set. | 物品比对 | — | |
| Item Input | Storage tech term. | 物品输入 | — | |
| Item Overflow | Storage tech term. | 物品溢出 | — | |
| Item Wanker (aka Keygen) | Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay. | 潜影盒取样器 | — |
1.12.2
中文瞬时下落
1.12.2
中文瞬时计划刻
1.12.2
中文瞬时计划刻
中文非法参数异常
中文刷冰机
中文刷铁机
中文冰道
中文即时(瞬时)
Refers to a contraption or wiring that can send signal instantly
中文瞬时线路
1.12.2
中文隐形区块
中文掉落物
中文物品分身
Storage tech term.
中文物品分类
Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect.
中文无限袭击之兆
中文芒果/李芒果
Storage tech term. Refers to a device, mechanism or feature that allows the user to request items. The requested items may land in a user accessible inventory or be used to restock some component. Some systems can also use item call to automatically restock, for example from Bulk Storage.
中文物品呼叫
Storage tech term. Device filters shulker boxes with stackable items of the same type. Useful for set-based processing where an extra item is needed to configure an item set.
中文物品比对
Storage tech term.
中文物品输入
Storage tech term.
中文物品溢出
Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay.
中文潜影盒取样器
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Job Site Block (aka Workstation) | Any block that a player or villager can use to produce items. | (村民)工作站 | — |
Any block that a player or villager can use to produce items.
中文(村民)工作站
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Killing Chamber | 击杀室 | — | ||
| Keygen (aka Item Wanker) | Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay. | 潜影盒取样器 | — |
中文击杀室
Storage tech term. Usually part of a Box Sorter, a keygen is a contraption that takes one item out of a box, breaks it and sends the item and sends one through one hopper or Dropperline and the other through another one, with some delay.
中文潜影盒取样器
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Logical Gate | 逻辑门 | — | ||
| (Liquid) Sweeper | Slimestone term. Refers to a flying machine that clears out fluid within an area. | 排水机 | — | |
| Layout | 架构 | — | ||
| Lazy Link | 弱链接 | — | ||
| Lazy Load | 弱加载 | — | ||
| Leafstone | Refers to a method of sending signal or update through the state change of leaves. | 树电 | — | |
| Light Suppression | 光照抑制 | — | ||
| Liquid Update Detector | LUD | Refers to a device that uses liquids to detect a special set of updates, some of which can be detected with a Block Update Detector, with a Comparator Update Detector or with an observer, but some of which are exclusively detected by LUDs. After detecting the update and triggering, it usually resets the liquid to a state where it can detect an update again. | 流体更新检测器 | — |
| Locational | loc | A contraption is said to be locational when it exhibits different behavior when built in different locations in the world. This is almost always caused by redstone dust updates themselves being locational: the way they notify their neighbors of their updates is not consistent across locations in the world. It is also sometimes caused by the updates sent from removal of slime structure when pushing or pulling the structure with pistons. | 位置性 | — |
| Lazy Looting | 弱加载掠夺 | — | ||
| Lazy Acceleration | Refers to a method of entity acceleration where entities are accelerated by explosions or collisions while remaining in lazy chunks. | 弱加载蓄力 | — | |
| Loader | Storage tech term. | 打包机 | — | |
| Local | Storage tech term. Annotates that a signal comes from within a Slice, not from a global system. For example, all 8 slices have their own clock. | 局部的, 非全局的 | — | |
| Local Output (aka Slice Preservation) | Storage tech term. | 单片输出 | — | |
| Leaf Detection | Tree farming term. Refers to a method of detecting tree growth by utlising the updates from leaves branching out from the bottom log when tree grows. | 树电检测/树叶检测 | — |
中文逻辑门
Slimestone term. Refers to a flying machine that clears out fluid within an area.
中文排水机
中文架构
中文弱链接
中文弱加载
Refers to a method of sending signal or update through the state change of leaves.
中文树电
中文光照抑制
Refers to a device that uses liquids to detect a special set of updates, some of which can be detected with a Block Update Detector, with a Comparator Update Detector or with an observer, but some of which are exclusively detected by LUDs. After detecting the update and triggering, it usually resets the liquid to a state where it can detect an update again.
中文流体更新检测器
A contraption is said to be locational when it exhibits different behavior when built in different locations in the world. This is almost always caused by redstone dust updates themselves being locational: the way they notify their neighbors of their updates is not consistent across locations in the world. It is also sometimes caused by the updates sent from removal of slime structure when pushing or pulling the structure with pistons.
中文位置性
中文弱加载掠夺
Refers to a method of entity acceleration where entities are accelerated by explosions or collisions while remaining in lazy chunks.
中文弱加载蓄力
Storage tech term.
中文打包机
Storage tech term. Annotates that a signal comes from within a Slice, not from a global system. For example, all 8 slices have their own clock.
中文局部的, 非全局的
Storage tech term.
中文单片输出
Tree farming term. Refers to a method of detecting tree growth by utlising the updates from leaves branching out from the bottom log when tree grows.
中文树电检测/树叶检测
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Mod Coder Pack | MCP | MCP | — | |
| Map Art | 地图画 | — | ||
| Mob Head Farm | 头颅农场 | — | ||
| Main Storage | MS | Storage tech term. | 全物品/全物品分类仓库 | — |
| MicroTiming | 微时序 | — | ||
| Milliseconds Per Tick | MSPT | A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 ticks per second. MSPT is also used as a measure of how performance-intensive a contraption is by seeing how much the MSPT increases by running/loading it. | MSPT | — |
| Mixed | 混杂的 | — | ||
| Momentum | 动量* | — | ||
| Motion | 动量 | — | ||
| Moving Piston (aka Block 36) | 移动中的方块 | — | ||
| Mixed Box | Storage tech term. Refers to a shulker box with multiple item types. | 混杂盒 | — | |
| Mixed Box Loader | Storage tech term. Refers to a Box Loader that can handle multiple itemtypes going to the same box. Fullness detection is usually done by reading that items are backing up in the container ( hopper / dropper ) feeding the box. | 混杂打包机 | — | |
| Multi Box Sorter | MBS | Storage tech term. | 多种类潜影盒分类 | — |
| Multi Item Sorter | MIS | Storage tech term. Refers to a type of item sorter (system) that sorts multiple item-types into a single chest or group of chests, usually used to reduce space used by single item-type sorters to group not too common items into categories. | 多物品分类 | — |
中文MCP
中文地图画
中文头颅农场
Storage tech term.
中文全物品/全物品分类仓库
中文微时序
A measurement of how many milliseconds it takes to process each gametick. If a server exceeds 50MSPT in total, then the game will slow down, as there is no longer enough time to process all 20 ticks per second. MSPT is also used as a measure of how performance-intensive a contraption is by seeing how much the MSPT increases by running/loading it.
中文MSPT
中文混杂的
中文动量*
中文动量
中文移动中的方块
Storage tech term. Refers to a shulker box with multiple item types.
中文混杂盒
Storage tech term. Refers to a Box Loader that can handle multiple itemtypes going to the same box. Fullness detection is usually done by reading that items are backing up in the container ( hopper / dropper ) feeding the box.
中文混杂打包机
Storage tech term.
中文多种类潜影盒分类
Storage tech term. Refers to a type of item sorter (system) that sorts multiple item-types into a single chest or group of chests, usually used to reduce space used by single item-type sorters to group not too common items into categories.
中文多物品分类
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Noise Map | 噪声图 | — | ||
| Neighbor Change | NC | 方块更新 | — | |
| Nether | 下界/地狱 | — | ||
| Nether Transportation | 地狱交通 | — | ||
| Nether Tree | Refers to huge fungus. | 巨型下界菌/地狱菌 | — | |
| Network Update/Async Task | NU/AT | 网络流更新/异步线程/玩家操作更新 | — | |
| Neutral mobs | 中立生物 | — | ||
| Next Tick Entry(aka Tile Tick) | NTE | 计划刻阶段 | — | |
| n X | Usually refers to hopper or dropper speed in storage tech community | n倍速 | — | |
| N Core | In huge fungus farming community, it refers to a farm with multiple tileable cores (usually n≫1) that the player travels between planting consecutively at each one | N 核 | — |
中文噪声图
中文方块更新
中文下界/地狱
中文地狱交通
Refers to huge fungus.
中文巨型下界菌/地狱菌
中文网络流更新/异步线程/玩家操作更新
中文中立生物
中文计划刻阶段
Usually refers to hopper or dropper speed in storage tech community
中文n倍速
In huge fungus farming community, it refers to a farm with multiple tileable cores (usually n≫1) that the player travels between planting consecutively at each one
中文N 核
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Operation Stack | 操作栈 | — | ||
| OutOfMemoryError | OOM | 内存溢出错误 | — | |
| OOM (Update) Suppression | Short for OutOfMemory Suppression. A type of update suppression by filling up the memory and causing an OOM error. | 内存溢出更新抑制 | — | |
| OmenInfinitum (aka infiniOmen) | Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect. | 无限袭击之兆 | — | |
| Overstacked Signal Strength (aka High Signal Strength) | OSS | 强模 | — | |
| Obsidian Condom Blast Chamber | 奶爆/纯牛奶爆炸室 | — | ||
| Overhead | Slimestone term. Usually used for bedrock breakers, which is the amount of extra space a machine requires to move down a layer. It is usually only 1 number, which means it's the same in all directions, but can be multiple instead, usually 1 for each direction. It's the number of additional blocks that must be broken around the machine's primary breaking pattern to create a hole large enough for the machine to fit. | 预留 | — |
中文操作栈
中文内存溢出错误
Short for OutOfMemory Suppression. A type of update suppression by filling up the memory and causing an OOM error.
中文内存溢出更新抑制
Raid farming term. Refers to a 1.21.5+ bug, where the Bad Omen effect remains after transforming into Raid Omen, and triggering the Raid Omen effect for free every 30 seconds within the 100-minute duration of the Bad Omen effect.
中文无限袭击之兆
中文强模
中文奶爆/纯牛奶爆炸室
Slimestone term. Usually used for bedrock breakers, which is the amount of extra space a machine requires to move down a layer. It is usually only 1 number, which means it's the same in all directions, but can be multiple instead, usually 1 for each direction. It's the number of additional blocks that must be broken around the machine's primary breaking pattern to create a hole large enough for the machine to fit.
中文预留
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Perlin Noise | 柏林噪声 | — | ||
| Parallel Codes | A code is said to be parallel if the all the bits of the signal are sent through individual wires or lines This usually allows for faster and easier to use codes than Serial codes, but it tends to be more expensive and bigger. | 并行码/并行信号 | — | |
| Pearl cannon | 珍珠炮 | — | ||
| Pearl Stasis Chamber | 珍珠缓存站/滞留站 | — | ||
| Pig Cannon | 猪炮 | — | ||
| Piston Bolt | A contraption using an array of pistons to move minecarts on specific rail setup to achieve a high movement speed. | 矿车传送带/活塞矿车 | — | |
| Player Cannon (aka Elytra Cannon) | 玩家炮/鞘翅炮 | — | ||
| Passive mob switch | 友好生物伪和平 | — | ||
| Passive mobs | 友好生物 | — | ||
| Perimeter | Peri | 空置域 | — | |
| Pistonless | Used to tag contraptions that makes no use of pistons. | 无活塞的 | — | |
| Playerless | Adjective. Usually to describe a contraption that does not require player existence to operate. | 无玩家 | — | |
| Point Of Interest | POI | 兴趣点 | — | |
| Position | 坐标 | — | ||
| Post Placement (aka Shape Update) | PP | 形状更新/状态更新 | — | |
| Projectile | 弹射物/飞行物/投掷物 | — | ||
| Pulse | Usually refers to a redstone signal turning on and off once. | 脉冲 | — | |
| Pack Spawning | 刷怪游走 | — | ||
| Perfect Aligner (aka 4D Aligner) | Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time). | 完全矫正器* | — | |
| Pod | Usually refers to the amount of villagers in groups of 3 in an iron farm. | 核 | — | |
| Propellant | Mostly used in cannons | 推进剂 | — | |
| Pair Assembler | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | 潜影盒配对器 | — | |
| Pair Finder | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | 潜影盒配对器 | — | |
| Pair Optimizer | Storage tech term. | 潜影盒最优配对器 | — | |
| Pair Searcher | Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general. | 潜影盒配对器 | — | |
| Panel | 面板 | — | ||
| PEIS | PEIS | 并行卸货阵列/整流器 | — | |
| Peripheral | When used in storage tech, it is used to describe contraptions that are almost Storage Tech. Examples are Furnace Arrays, Brewers, Crafting stations, Autocrafters, ... | 其他的 | — | |
| Precision Hopper | Storage tech term. Refers to a hopper that is unlocked in the same tick as it's supposed to suck up an item. If the item entity is created in that tick, as it would be with for example timing a shulker box breaking correctly, there will be 0 physics enacted on that item. This makes it not only extremely reliable as there are no physics issues, but also might be lazy chunk compatible [Needs proof] . | 精密漏斗 | — | |
| Precision Loader | Storage tech term. Refers to a Box Loader that makes use of a Precision Hopper to achieve Slice Preservation. | 精密打包机 | — | |
| Prefill | Refers to filling containers with items beforehand. | 预填充 | — | |
| Preplace | Refers to blocks being placed beforehand. | 预放置 | — | |
| Pure Box | Storage tech term. | 纯净盒 | — | |
| Push Limit Detection/Detector | PLD | A method or contraption that outputs when the input is push limited, usually used in tree farming community. | 推动上限检测/推限检测/魔法检测 | — |
中文柏林噪声
A code is said to be parallel if the all the bits of the signal are sent through individual wires or lines This usually allows for faster and easier to use codes than Serial codes, but it tends to be more expensive and bigger.
中文并行码/并行信号
中文珍珠炮
中文珍珠缓存站/滞留站
中文猪炮
A contraption using an array of pistons to move minecarts on specific rail setup to achieve a high movement speed.
中文矿车传送带/活塞矿车
中文玩家炮/鞘翅炮
中文友好生物伪和平
中文友好生物
中文空置域
Used to tag contraptions that makes no use of pistons.
中文无活塞的
Adjective. Usually to describe a contraption that does not require player existence to operate.
中文无玩家
中文兴趣点
中文坐标
中文形状更新/状态更新
中文弹射物/飞行物/投掷物
Usually refers to a redstone signal turning on and off once.
中文脉冲
中文刷怪游走
Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time).
中文完全矫正器*
Usually refers to the amount of villagers in groups of 3 in an iron farm.
中文核
Mostly used in cannons
中文推进剂
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
中文潜影盒配对器
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
中文潜影盒配对器
Storage tech term.
中文潜影盒最优配对器
Storage tech term. Refers to a contraption that takes in multiple boxes (usually single item-type boxes) and outputs pairs of boxes so that the boxes of each pair have the same item type. They differ in speed, how they handle single boxes (ones that don't have a matching pair) and implementation in general.
中文潜影盒配对器
中文面板
中文并行卸货阵列/整流器
When used in storage tech, it is used to describe contraptions that are almost Storage Tech. Examples are Furnace Arrays, Brewers, Crafting stations, Autocrafters, ...
中文其他的
Storage tech term. Refers to a hopper that is unlocked in the same tick as it's supposed to suck up an item. If the item entity is created in that tick, as it would be with for example timing a shulker box breaking correctly, there will be 0 physics enacted on that item. This makes it not only extremely reliable as there are no physics issues, but also might be lazy chunk compatible [Needs proof] .
中文精密漏斗
Storage tech term. Refers to a Box Loader that makes use of a Precision Hopper to achieve Slice Preservation.
中文精密打包机
Refers to filling containers with items beforehand.
中文预填充
Refers to blocks being placed beforehand.
中文预放置
Storage tech term.
中文纯净盒
A method or contraption that outputs when the input is push limited, usually used in tree farming community.
中文推动上限检测/推限检测/魔法检测
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Queue | 队列 | — | ||
| Quarry | 挖矿机/采矿机/采石场 | — | ||
| Quarry Trencher | A flying machine that makes trench by transporting blocks from terrain and destroys elsewhere, similar to a quarry. | 挖沟机 | — | |
| Quasi Connectivity | QC | The effect of quasi-powering a piston, dropper or dispenser. A good way to visualize when a block is being quasi-powering is to imagine a redstone lamp above the component. If that lamp was to be on in that location, the block is quasi-powered. Quasi-powering usually doesn't update the component being QCed, which results in the component not "realizing" it should activate or deactivate until it receives an update. For this reason, QC is often used for Block Update Detector, and people even sometimes say "BUD powered" rather than "quasi powered". | 半连接性 | — |
| QC Detection | Tree farming term. Refers to a method of detecting tree growth by QC powering the bottom log and updating a piston below the dirt, which extends when a tree grows, thus activating the farm. | QC检测 | — | |
| Quad Bulk | Storage tech term. | 四边形大宗 | — |
中文队列
中文挖矿机/采矿机/采石场
A flying machine that makes trench by transporting blocks from terrain and destroys elsewhere, similar to a quarry.
中文挖沟机
The effect of quasi-powering a piston, dropper or dispenser. A good way to visualize when a block is being quasi-powering is to imagine a redstone lamp above the component. If that lamp was to be on in that location, the block is quasi-powered. Quasi-powering usually doesn't update the component being QCed, which results in the component not "realizing" it should activate or deactivate until it receives an update. For this reason, QC is often used for Block Update Detector, and people even sometimes say "BUD powered" rather than "quasi powered".
中文半连接性
Tree farming term. Refers to a method of detecting tree growth by QC powering the bottom log and updating a piston below the dirt, which extends when a tree grows, thus activating the farm.
中文QC检测
Storage tech term.
中文四边形大宗
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Random Number Generation | RNG | Every randomized action in the game is based on a single pseudo random number generator. The generator has a reset function and a "forward function", which is called whenever a random number is required. | 随机数生成 | — |
| RNG Manipulation | Manipulate the chance of a random event happening. | 随机数操控* | — | |
| Random-Access Memory | RAM | 读写存储器 | — | |
| Read-Only Memory | ROM | 只读存储器 | — | |
| Redcoder | 红石信号解码器 | — | ||
| Rail Duping/Rail Duper | 铁轨复制/刷铁轨机 | — | ||
| Random Tick & Climate (RTC) | 随机刻和气候 | — | ||
| Rates | Usually refers to the speed or amount of item drops of a contraption. | 效率 | — | |
| Redstone Tick | rt | 红石刻 | — | |
| Reload Detection/Detector | 重载检测/检测器 | — | ||
| Render Distance | RD | 视距 | — | |
| Return Rate (aka Efficiency) | Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency. | 回收率 | — | |
| Raid Shifting | Raid farming term. | 袭击迁移 | — | |
| Raid Stacking | Raid farming term. | 袭击堆叠 | — | |
| Return Station | Slimestone term. | 返回站 | — | |
| Remote Bulk | 远程访问大宗 | — | ||
| Retract Through Dirt | Tree farming term. Refers to log being retracted downwards through the planting block (dirt or nylium) with pistons and being moved away | 下吸 | — |
Every randomized action in the game is based on a single pseudo random number generator. The generator has a reset function and a "forward function", which is called whenever a random number is required.
中文随机数生成
Manipulate the chance of a random event happening.
中文随机数操控*
中文读写存储器
中文只读存储器
中文红石信号解码器
中文铁轨复制/刷铁轨机
中文随机刻和气候
Usually refers to the speed or amount of item drops of a contraption.
中文效率
中文红石刻
中文重载检测/检测器
中文视距
Usually refers to the ratio of item collected with to the actual produced item. As an example for blast chambers, it can be written as 99.6% efficiency.
中文回收率
Raid farming term.
中文袭击迁移
Raid farming term.
中文袭击堆叠
Slimestone term.
中文返回站
中文远程访问大宗
Tree farming term. Refers to log being retracted downwards through the planting block (dirt or nylium) with pistons and being moved away
中文下吸
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Synchronized method | 1.12.2 | 同步锁方法 | — | |
| Stack | 栈 | — | ||
| StackOverflowError | SOE | 栈溢出异常 | — | |
| (Shulker Box) Disk Driver | 盒子硬盘 | — | ||
| Serial Codes | A code is said to be serial if the bits of the signal are sent one after the other through a single wire. This is more space and resource efficient than Parallel codes, but usually slower and harder to implement. | 串行码/并行信号 | — | |
| Shift Register (aka Fifo) | 移位寄存器 | — | ||
| Sand Duping/Sand Duper | 刷沙/刷沙机 | — | ||
| Sheep Fricker | 草羊机 | — | ||
| String Duper | 刷线机 | — | ||
| Safe | 安全的 | — | ||
| Saturation level | 饱和度 | — | ||
| Scheduled Tick (aka Tile Tick) | 计划刻 | — | ||
| Schematic | Schem | Litematica mod schematic | 投影/原理图 | — |
| Seed | 种子 | — | ||
| Self-Returning | 自返回 | — | ||
| Self-Sustaining | Self-Sus | Adjective. Usually used to describe farms that produces bone meal (usually by composting excess foliage) to sustain the bone meal consumption. | 自循环 | — |
| Shape Update(aka Post Placement) | 形状更新/状态更新 | — | ||
| Side Acceleration | 侧弹 | — | ||
| Signal Strength | SS | 信号强度 | — | |
| Signal Strength Isolated | SSI | 信号隔离 | — | |
| Simulation distance | 模拟距离 | — | ||
| Size/Dimension | 体积 | — | ||
| Skeleton | 骷髅/小白 | — | ||
| Slice | A repeatable (preferably tileable ) component within a system. | 单片 | — | |
| Slime-less | Adjective. Usually refers to the absence of slime ball and slime blocks of a contraption. | 无粘 | — | |
| Slimestone | Flying machine related technology. | 绿萌 | — | |
| Smart Piston | Usually referred to a piston that automatically extends when a block is placed in front of it | 自行活塞 | — | |
| Smooth Wall | 平墙 | — | ||
| Solid State | Used to tag a contraption that has no moving parts or, more loosely, that has no pistons spitting blocks, or other forms of Toggle state. This term is also sometimes interchangeably used with Pistonless, although you can have a solid state contraption (in the loose way) with pistons by having them never spit out the block, i.e. powering them with long pulses only. | 静态结构* | — | |
| Sorter | 分类器 | — | ||
| Spawning Chamber | 生成室 | — | ||
| Spawning Potential | 刷怪势能/生成势 | — | ||
| Splitter | 分流 | — | ||
| Stack | Refers to a pile of entities, such as items or mobs | 堆 | — | |
| Sub Chunk | 子区块 | — | ||
| Sync | 同步 | — | ||
| Storage Tech | ST | Storage Technology, usually referred to item sorting and storage systems | 储电/储存电路 | — |
| Shulker Suppression (aka Cast (Update) Suppression/CCE Suppression) | Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator. | 强制类型转换更新抑制/强转更新抑制 | — | |
| Sound Suppression/Suppressor | A type of suppression that suppresses game events on a specific channel within a 16 block radius. Can be used for update suppression, block protection, and item shadowing. Works in version 1.20-1.21.0 but will break on reload before 1.20.2. Sound suppressors rely on a TES between a calibrated sculk sensor and another tile entity which has at least 4 orientations (sculk sensor data goes into other block entity). The data of the sculk sensor will still actively listen for game events, but when it detects one, it will attempt to set the block state “sculk sensor phase” to “cooldown”, which will cause an exception (IAE) because only sculk sensors have this block state. | 声音抑制/抑制器 | — | |
| Stack Overflow (Update) Suppression | 栈溢出更新抑制 | — | ||
| Stationary POI | Raid farming term. | 静态兴趣点 | — | |
| Supressor Arm | BUD链 | — | ||
| Sequential | Storage tech term. | 顺序的 | — | |
| Serializer | In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder. | 串行信号发生器 | — | |
| Set | 整流 | — | ||
| Set Based | Storage tech term. | 基于黑名单的 | — | |
| Signal Strength Sorter | SS Sorter | Storage tech term. | 潜影盒填充度分类 | — |
| Silent | Storage tech term. Used to tag a contraption that does not make noise when activated. Sources of noise are: pistons, uncovered note blocks, trapdoors, doors and fence gates, and droppers or dispensers failing to fire. Silent contraptions usually avoid all of those. | 静音 | — | |
| Slice Preservation (aka Local Output) | Storage tech term. A contraption is said to be slice preserving if it outputs the shulker boxes or items within the slice, in contrast to Global Output, where there's one output for all Slices. This term is mostly used for 1-Wide Tileable contraptions. Since some systems are only mostly slice preserving, but fail to be so in some specific condition or with a very low change, some people use the term perfect slice preservation for a system that does not have said flaws. | 单片输出 | — | |
| Smart Box Display | Storage tech term. A Box Display that will only break the shulker box when it's both empty and closed. | 可反悔潜影盒展示 | — | |
| Smart Box Sorter | Storage tech term. | 单片解锁潜影盒分类 | — | |
| Stack Separation/Separator | Storage tech term. Uses item entity separators to sort up to one full stack at a time. | 堆分离 | — | |
| Stack Sorter | Storage tech term. Refers to contraption that uses stack separation to filter entire stack of items at once. | 堆分类 | — | |
| Storage Input System | SIS | Storage tech term. | 输入系统 | — |
| Svar | Svar | 自适应潜影盒分类 | — | |
| Side Retraction | Usually refers to pulling a block sideways, often used to describe bottom log processing in tree farm community. | 侧吸 | — | |
| Synced Bone Meal | Tree farming term. Synchronous application of bone meal to a sapling with all the dispensers, usually used to differentiate from cross bone meal | 同步催熟 | — |
1.12.2
中文同步锁方法
中文栈
中文栈溢出异常
中文盒子硬盘
A code is said to be serial if the bits of the signal are sent one after the other through a single wire. This is more space and resource efficient than Parallel codes, but usually slower and harder to implement.
中文串行码/并行信号
中文移位寄存器
中文刷沙/刷沙机
中文草羊机
中文刷线机
中文安全的
中文饱和度
中文计划刻
Litematica mod schematic
中文投影/原理图
中文种子
中文自返回
Adjective. Usually used to describe farms that produces bone meal (usually by composting excess foliage) to sustain the bone meal consumption.
中文自循环
中文形状更新/状态更新
中文侧弹
中文信号强度
中文信号隔离
中文模拟距离
中文体积
中文骷髅/小白
A repeatable (preferably tileable ) component within a system.
中文单片
Adjective. Usually refers to the absence of slime ball and slime blocks of a contraption.
中文无粘
Flying machine related technology.
中文绿萌
Usually referred to a piston that automatically extends when a block is placed in front of it
中文自行活塞
中文平墙
Used to tag a contraption that has no moving parts or, more loosely, that has no pistons spitting blocks, or other forms of Toggle state. This term is also sometimes interchangeably used with Pistonless, although you can have a solid state contraption (in the loose way) with pistons by having them never spit out the block, i.e. powering them with long pulses only.
中文静态结构*
中文分类器
中文生成室
中文刷怪势能/生成势
中文分流
Refers to a pile of entities, such as items or mobs
中文堆
中文子区块
中文同步
Storage Technology, usually referred to item sorting and storage systems
中文储电/储存电路
Refers to a type of update suppression/suppressor based on CCE that is state-less and does not require reset, broken in ≥1.20.2. This can be achieved by using Tile Entity Swap to make a shulker box have a tile entity that is not a container, and make a comparator read from the box. Updating the comparator (with Block Update or Comparator Update) will make the box attempt to treat the non-container tile entity as container tile entity to calculate output, which then throws a CCE. The suppressor can also be toggled by powering the comparator.
中文强制类型转换更新抑制/强转更新抑制
A type of suppression that suppresses game events on a specific channel within a 16 block radius. Can be used for update suppression, block protection, and item shadowing. Works in version 1.20-1.21.0 but will break on reload before 1.20.2. Sound suppressors rely on a TES between a calibrated sculk sensor and another tile entity which has at least 4 orientations (sculk sensor data goes into other block entity). The data of the sculk sensor will still actively listen for game events, but when it detects one, it will attempt to set the block state “sculk sensor phase” to “cooldown”, which will cause an exception (IAE) because only sculk sensors have this block state.
中文声音抑制/抑制器
中文栈溢出更新抑制
Raid farming term.
中文静态兴趣点
中文BUD链
Storage tech term.
中文顺序的
In storage tech, it refers to components used to convert Serial codes into Parallel codes or viceversa. These sometimes also act as Encoders or Decoders, in the computational redstone sense. For example serial hex to parallel binary is a deserializer encoder.
中文串行信号发生器
中文整流
Storage tech term.
中文基于黑名单的
Storage tech term.
中文潜影盒填充度分类
Storage tech term. Used to tag a contraption that does not make noise when activated. Sources of noise are: pistons, uncovered note blocks, trapdoors, doors and fence gates, and droppers or dispensers failing to fire. Silent contraptions usually avoid all of those.
中文静音
Storage tech term. A contraption is said to be slice preserving if it outputs the shulker boxes or items within the slice, in contrast to Global Output, where there's one output for all Slices. This term is mostly used for 1-Wide Tileable contraptions. Since some systems are only mostly slice preserving, but fail to be so in some specific condition or with a very low change, some people use the term perfect slice preservation for a system that does not have said flaws.
中文单片输出
Storage tech term. A Box Display that will only break the shulker box when it's both empty and closed.
中文可反悔潜影盒展示
Storage tech term.
中文单片解锁潜影盒分类
Storage tech term. Uses item entity separators to sort up to one full stack at a time.
中文堆分离
Storage tech term. Refers to contraption that uses stack separation to filter entire stack of items at once.
中文堆分类
Storage tech term.
中文输入系统
中文自适应潜影盒分类
Usually refers to pulling a block sideways, often used to describe bottom log processing in tree farm community.
中文侧吸
Tree farming term. Synchronous application of bone meal to a sapling with all the dispensers, usually used to differentiate from cross bone meal
中文同步催熟
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| T Flip-Flop | Short for Toggle Flip-Flop. Refers a circuit that changes its output state (toggles) when a pulse is received. | T触发器/T触 | — | |
| Toggle State | Usually used to refer to intentionally having sticky piston's drop its block by sending it a <3gt pulse in order to cycle between two different states (toggling between block in and out). Importantly, togglestates have no default position, and there is no way to reset them. This makes them painful to use in survival as they're hard to debug. This is different to latches, which are also systems that hold state. Latches usually have a reset signal that you can trigger when something goes wrong. | T触* | — | |
| Transcoder | A device or contraption to convert between encodings of a signal: Binary to Hexadecimal, hex to octal, pulse length to binary, block event delay to overloaded comparator, etc. | 转码器 | — | |
| Trading Hall | 村民交易所 | — | ||
| Trencher | A flying machine that makes trench. | 炸沟机/挖沟机 | — | |
| Trenchless Quarry | Quarry which does not require clearance on the bottom or sides. | 无沟采矿机 | — | |
| Tripwire Hook Duper | 刷钩机 | — | ||
| Trench-less World Eater (aka 1-Wide Trench World Eater) | Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides. | 无沟世吞 | — | |
| Tunnel Bore | Slimestone term. Refers to machines that digs tunnels. | 盾构机 | — | |
| Terrain Height | 地形高度 | — | ||
| Tick (aka Game Tick) | t | Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt). | 游戏刻 | — |
| Ticks Per Second | TPS | A measurement of how many gameticks are happening each second. The game normally operates at 20TPS, but if MSPT exceeds 50ms then the game will start to slow down. Mods such as Carpet Mod are able to stop, slow down, or speed up the tick speed of a server, which can be useful for testing. | TPS | — |
| Tile Entity (aka Block Entity) | TE | 方块实体 | — | |
| Tile Entity Swap | TES | 方块实体替换 | — | |
| Tile Entity Update Detector (aka Comparator Update Detector) | TEUD | Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update. | 方块实体更新检测器 | — |
| Tile Tick (aka Block Tick) | TT | 计划刻 | — | |
| Tile Tick Priority | TTP | 计划刻优先级 | — | |
| Tileable | 可堆叠/拼接的 | — | ||
| TNT Duping | TNT复制 | — | ||
| TNT Looting | TNT掠夺 | — | ||
| Triple Piston Extender | TPE | 三次递推/递归 | — | |
| (TNT) Basket | Cannon term. Usually refers to a place where you align TNT or other propellant so that it can explode and apply motion to something else. | 炮口 | — | |
| Can also be referred to as the phenomenon of collision checking along axes in entity movement based on Entity.move(). | 沿轴运动/沿轴移动 | — | ||
| Trench-less | Slimestone term. Usually refers to a machine that does not require a trench while the others of the same type usually does. | 无沟 | — | |
| Temp Storage | Storage tech term. Short for "temporary storage". Refers to a contraption that stores a partial box until another partial box with the same item type is input, after which both are output for merging | 临时存储(缓存) | — |
Short for Toggle Flip-Flop. Refers a circuit that changes its output state (toggles) when a pulse is received.
中文T触发器/T触
Usually used to refer to intentionally having sticky piston's drop its block by sending it a <3gt pulse in order to cycle between two different states (toggling between block in and out). Importantly, togglestates have no default position, and there is no way to reset them. This makes them painful to use in survival as they're hard to debug. This is different to latches, which are also systems that hold state. Latches usually have a reset signal that you can trigger when something goes wrong.
中文T触*
A device or contraption to convert between encodings of a signal: Binary to Hexadecimal, hex to octal, pulse length to binary, block event delay to overloaded comparator, etc.
中文转码器
中文村民交易所
A flying machine that makes trench.
中文炸沟机/挖沟机
Quarry which does not require clearance on the bottom or sides.
中文无沟采矿机
中文刷钩机
Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides.
中文无沟世吞
Slimestone term. Refers to machines that digs tunnels.
中文盾构机
中文地形高度
Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with redstone. The game attempts to run 20 gameticks a second (20tps), but will fail to do so and slow down the game if the server is lagging (>50mspt).
中文游戏刻
A measurement of how many gameticks are happening each second. The game normally operates at 20TPS, but if MSPT exceeds 50ms then the game will start to slow down. Mods such as Carpet Mod are able to stop, slow down, or speed up the tick speed of a server, which can be useful for testing.
中文TPS
中文方块实体
中文方块实体替换
Refers to a comparator that will change its signal once it either receives a block or inventory update. It is based on the behavior inherent to comparators where they don't notice inventory changes when reading it through a solid block (including an inventory being moved away or put in place, like a composter being moved by a piston). The CUD will then change it's signal once it either receives a block or inventory update.
中文方块实体更新检测器
中文计划刻
中文计划刻优先级
中文可堆叠/拼接的
中文TNT复制
中文TNT掠夺
中文三次递推/递归
Cannon term. Usually refers to a place where you align TNT or other propellant so that it can explode and apply motion to something else.
中文炮口
Can also be referred to as the phenomenon of collision checking along axes in entity movement based on Entity.move().
中文沿轴运动/沿轴移动
Slimestone term. Usually refers to a machine that does not require a trench while the others of the same type usually does.
中文无沟
Storage tech term. Short for "temporary storage". Refers to a contraption that stores a partial box until another partial box with the same item type is input, after which both are output for merging
中文临时存储(缓存)
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| User Interface | UI | The part of a contraption or system that the end user interacts with, regardless of the inner workings of the system. | 用户面板 | — |
| Update Skipping/Skipper | 更新跳略/跳略机 | — | ||
| Update Suppression | The practice of forcing the game to stop the current block update process, skip all unexecuted block updates, and all of code after the update. | 更新抑制 | — | |
| Update Suppression/Suppressor | 更新抑制/抑制器 | — | ||
| Universal Tree Farm | UTF | Tree farming term. In versions <1.17, refers to tree farm that farms all 5 types of 1x1 trees (birch, oak, spruce, jungle, acacia). In versions >1.17, usually refers to tree farm that can farm all 1x1 trees except mangrove (birch, oak, spruce, jungle, acacia, azalea, cherry). | 全树种 | — |
| Up Acceleration | 上弹 | — | ||
| Update Order | 更新顺序 | — | ||
| Unloader | Storage tech term. Usually refers to a contraption that unloads items from a container, such as shulker box or minecarts | 拆包机/卸货机 | — | |
| Unstackable Filter (aka Unstackable Separator) | Storage tech term. Refers to a contraption that separates unstackable items from stackable items | 不可堆叠分离 | — | |
| Unstackable Separator (aka Unstackable Filter) | Storage tech term. Refers to a contraption that separates unstackable items from stackable items | 不可堆叠分离 | — | |
| Unstackable Sorter | Storage tech term. Refers to a contraption that sorts a certain unstackable(s) from other unstackables based on a unique property of that item | 不可堆叠分类 | — |
The part of a contraption or system that the end user interacts with, regardless of the inner workings of the system.
中文用户面板
中文更新跳略/跳略机
The practice of forcing the game to stop the current block update process, skip all unexecuted block updates, and all of code after the update.
中文更新抑制
中文更新抑制/抑制器
Tree farming term. In versions <1.17, refers to tree farm that farms all 5 types of 1x1 trees (birch, oak, spruce, jungle, acacia). In versions >1.17, usually refers to tree farm that can farm all 1x1 trees except mangrove (birch, oak, spruce, jungle, acacia, azalea, cherry).
中文全树种
中文上弹
中文更新顺序
Storage tech term. Usually refers to a contraption that unloads items from a container, such as shulker box or minecarts
中文拆包机/卸货机
Storage tech term. Refers to a contraption that separates unstackable items from stackable items
中文不可堆叠分离
Storage tech term. Refers to a contraption that separates unstackable items from stackable items
中文不可堆叠分离
Storage tech term. Refers to a contraption that sorts a certain unstackable(s) from other unstackables based on a unique property of that item
中文不可堆叠分类
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Vertical Duping Quarry | VDQ | Slimestone term. | 垂直复制采矿机 | — |
| Village (V) | 村庄运算 | — | ||
| Void Trading | A method that allowed players to trade infinitely by unloading a chunk where a villager is located while its trading window is open, and then making the trade while the villager isn't rendered. | 虚空交易 | — | |
| Variable | var | Storage tech term. | 自适应的 | — |
| Variable Loader | Storage tech term. | 自适应打包机 | — | |
| Variable Sorter | Storage tech term. Refers to an item filter that does not always filter for the same item, but instead can be remapped, meaning getting the item type reassigned (in contrast with Fixed Sorter). | 自适应分类 | — | |
| Variable Stack Separation | Storage tech term. | 自适应堆分 | — |
Slimestone term.
中文垂直复制采矿机
中文村庄运算
A method that allowed players to trade infinitely by unloading a chunk where a villager is located while its trading window is open, and then making the trade while the villager isn't rendered.
中文虚空交易
Storage tech term.
中文自适应的
Storage tech term.
中文自适应打包机
Storage tech term. Refers to an item filter that does not always filter for the same item, but instead can be remapped, meaning getting the item type reassigned (in contrast with Fixed Sorter).
中文自适应分类
Storage tech term.
中文自适应堆分
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| Word Tear | 1.12.2 | 字撕裂 | — | |
| Wither Killer | 杀凋机 | — | ||
| Wool Farm | 羊毛机 | — | ||
| World Eater | WE | 世界吞噬者/世吞 | — | |
| Wall Placer | Slimestone term. | 铺墙机/糊墙机 | — | |
| Wallstone | Refers to a method of sending signal or update through the shape change of walls. | 墙电 | — | |
| Water stream | 水道 | — | ||
| Wiring | 布线/线路 | — | ||
| Wither Skeleton | Wiske | 凋灵骷髅 | — | |
| Workstation (aka Job Site Block) | Any block that a player or villager can use to produce items. | (村民)工作站 | — | |
| World Download | WDL | 存档 | — | |
| World Time Update | WTU | 世界时间更新 | — | |
| Workstation Forcing | Raid farming term. | 可控认领/可控村民就职 | — | |
| Wanker(aka Item Wanker) | Storage tech term. | 潜影盒取样器 | — | |
| Whitelister | Storage tech term. | 白名单 | — | |
| Whitelister Box Sorter | Storage tech term. Sorts boxes by checking if it contains a specific item type in any slot | 白名单分盒器* | — |
1.12.2
中文字撕裂
中文杀凋机
中文羊毛机
中文世界吞噬者/世吞
Slimestone term.
中文铺墙机/糊墙机
Refers to a method of sending signal or update through the shape change of walls.
中文墙电
中文水道
中文布线/线路
中文凋灵骷髅
Any block that a player or villager can use to produce items.
中文(村民)工作站
中文存档
中文世界时间更新
Raid farming term.
中文可控认领/可控村民就职
Storage tech term.
中文潜影盒取样器
Storage tech term.
中文白名单
Storage tech term. Sorts boxes by checking if it contains a specific item type in any slot
中文白名单分盒器*
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| X Core | Usually refers to a contraption with X amount of cores, such as dual-core, tri-core etc. | X 核 | — |
Usually refers to a contraption with X amount of cores, such as dual-core, tri-core etc.
中文X 核
| 术语 | 简称 | 描述 | 中文 | 相关 |
|---|---|---|---|---|
| 1-Wide Trench World Eater (aka Trench-less World Eater) | Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides. | 无沟世吞 | — | |
| 3 Way Duper | Slimestone term. Refers to small TNT dupers with movable stations that move in 3 directions to clear an area | 三向轰炸机 | — | |
| 0-tick | 0t | Usually refers to a redstone signal that is shorter than 1gt. Also used to describe a piston extending and retracting within the same game tick. | 0t | — |
| 4D Aligner (aka Perfect Aligner) | Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time). | 四维矫正器* | — |
Slimestone term. Usually refers to world eaters that only require 1 wide main trenches on both sides.
中文无沟世吞
Slimestone term. Refers to small TNT dupers with movable stations that move in 3 directions to clear an area
中文三向轰炸机
Usually refers to a redstone signal that is shorter than 1gt. Also used to describe a piston extending and retracting within the same game tick.
中文0t
Refers to a contraption that aligns items in all three axes before sending them down a stream, where they usually get picked up by hoppers. Since these contraptions are usually ran at Hopper speed, the items need to have a perfect timing between them, so that they don't reach a hopper during its cooldown stage, hence why these are also called 4D aligners (3D+time).
中文四维矫正器*